110 lines
3.6 KiB
C#
110 lines
3.6 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav
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{
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public class DeferredPBREffect : Effect
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{
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EffectParameter gPositionParam;
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EffectParameter gAlbedoParam;
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EffectParameter gNormalParam;
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EffectParameter gMetallicRoughnessParam;
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EffectParameter shadowMapParam;
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EffectParameter directionalLightColorParam;
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EffectParameter directionalLightDirectionParam;
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EffectParameter eyePositionParam;
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EffectParameter lightSpaceMatrixParam;
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PointLightCollection pointLightCollection;
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public Texture2D GPosition { get; set; }
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public Texture2D GAlbedo { get; set; }
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public Texture2D GNormal { get; set; }
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public Texture2D GMetallicRoughness { get; set; }
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public Texture2D ShadowMap { get; set; }
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public Vector3 DirectionalLightColor { get; set; }
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public Vector3 DirectionalLightDirection { get; set; }
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public Matrix LightSpaceMatrix { get; set; }
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public Vector3 EyePosition { get; set; }
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public int MaxPointLights { get; } = 64;
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public PointLightCollection PointLights
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{
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get { return pointLightCollection; }
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private set { pointLightCollection = value; }
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}
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public DeferredPBREffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.DeferredPBREffect)
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{
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CacheEffectParameters();
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pointLightCollection = new PointLightCollection(
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Parameters["PointLightPositions"],
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Parameters["PointLightColors"],
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MaxPointLights
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);
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}
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protected DeferredPBREffect(DeferredPBREffect cloneSource) : base(cloneSource)
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{
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GPosition = cloneSource.GPosition;
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GAlbedo = cloneSource.GAlbedo;
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GNormal = cloneSource.GNormal;
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GMetallicRoughness = cloneSource.GMetallicRoughness;
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EyePosition = cloneSource.EyePosition;
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PointLights = new PointLightCollection(
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Parameters["LightPositions"],
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Parameters["PositionLightColors"],
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MaxPointLights
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);
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for (int i = 0; i < MaxPointLights; i++)
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{
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PointLights[i] = cloneSource.PointLights[i];
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}
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}
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public override Effect Clone()
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{
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return new DeferredPBREffect(this);
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}
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protected override void OnApply()
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{
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gPositionParam.SetValue(GPosition);
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gAlbedoParam.SetValue(GAlbedo);
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gNormalParam.SetValue(GNormal);
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gMetallicRoughnessParam.SetValue(GMetallicRoughness);
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shadowMapParam.SetValue(ShadowMap);
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directionalLightColorParam.SetValue(DirectionalLightColor);
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directionalLightDirectionParam.SetValue(DirectionalLightDirection);
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eyePositionParam.SetValue(EyePosition);
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lightSpaceMatrixParam.SetValue(LightSpaceMatrix);
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}
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void CacheEffectParameters()
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{
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gPositionParam = Parameters["gPosition"];
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gAlbedoParam = Parameters["gAlbedo"];
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gNormalParam = Parameters["gNormal"];
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gMetallicRoughnessParam = Parameters["gMetallicRoughness"];
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shadowMapParam = Parameters["shadowMap"];
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directionalLightDirectionParam = Parameters["DirectionalLightDirection"];
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directionalLightColorParam = Parameters["DirectionalLightColor"];
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lightSpaceMatrixParam = Parameters["LightSpaceMatrix"];
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eyePositionParam = Parameters["EyePosition"];
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}
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}
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}
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