Kav/Effects
cosmonaut 632f0a5b06 break shadow computes out into include file 2020-10-02 11:57:13 -07:00
..
FXB break shadow computes out into include file 2020-10-02 11:57:13 -07:00
HLSL break shadow computes out into include file 2020-10-02 11:57:13 -07:00
DeferredPBREffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
DeferredPBR_AmbientLightEffect.cs basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
DeferredPBR_DirectionalLightEffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
DeferredPBR_GBufferEffect.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
DeferredPBR_PointLightEffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
Deferred_ToonEffect.cs more toon effect + remove material from MeshPart 2020-10-01 22:26:40 -07:00
EffectHelpers.cs add pbr effect 2020-08-04 20:50:44 -07:00
PBREffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
PointLightCollection.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
SimpleDepthEffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00