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Conversion.fxh
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more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
DeferredPBREffect.fx
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
DeferredPBR_AmbientLightEffect.fx
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basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |
DeferredPBR_DirectionalLightEffect.fx
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break shadow computes out into include file
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2020-10-02 11:57:13 -07:00 |
DeferredPBR_GBufferEffect.fx
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
DeferredPBR_PointLightEffect.fx
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starting on point shadows
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2020-10-19 03:01:37 -07:00 |
Deferred_ToonEffect.fx
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support dithered shadow toggle
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2020-10-15 18:19:43 -07:00 |
DiffuseLitSpriteEffect.fx
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new mesh sprite and diffuse lit sprite system
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2020-12-06 18:52:14 -08:00 |
Dither.fxh
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more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
Lighting.fxh
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
LinearDepthEffect.fx
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flip horizontal UVs of cubemap render
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2020-10-19 12:48:32 -07:00 |
Macros.fxh
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
PBREffect.fx
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renormalize world normal in pixel shader
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2020-08-16 11:48:51 -07:00 |
Shadow.fxh
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integrate all shadows
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2020-10-19 14:00:11 -07:00 |
SimpleDepthEffect.fx
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
SimpleDepthEffectInstanced.fx
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
SkyboxEffect.fx
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deferred skybox
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2020-10-17 13:53:26 -07:00 |
ToneMapEffect.fx
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |