Interfaces
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |
Mesh.cs
|
frustum culling
|
2020-10-19 18:22:54 -07:00 |
MeshPart.cs
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |
Model.cs
|
abstract frustum culling
|
2020-12-06 19:36:00 -08:00 |
Sprite.cs
|
implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
SpriteMesh.cs
|
decouple sprite mesh from textures
|
2020-12-11 18:22:54 -08:00 |
Triangle.cs
|
some organization
|
2020-08-04 02:35:51 -07:00 |