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DeferredPBREffect.fxb
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
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DeferredPBR_AmbientLightEffect.fxb
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basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |
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DeferredPBR_DirectionalLightEffect.fxb
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break shadow computes out into include file
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2020-10-02 11:57:13 -07:00 |
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DeferredPBR_GBufferEffect.fxb
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draw zero alpha pixels in g buffer
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2020-12-12 00:17:10 -08:00 |
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DeferredPBR_PointLightEffect.fxb
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
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Deferred_ToonEffect.fxb
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support dithered shadow toggle
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2020-10-15 18:19:43 -07:00 |
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DiffuseLitSpriteEffect.fxb
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fix diffuse lit effect not discarding transparency
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2020-12-12 01:23:08 -08:00 |
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GBufferEffect.fxb
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
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LinearDepthEffect.fxb
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flip horizontal UVs of cubemap render
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2020-10-19 12:48:32 -07:00 |
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LinearDepthEffectInstanced.fxb
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add instanced linear depth effect + fix platforms
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2020-12-08 16:02:58 -08:00 |
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PBREffect.fxb
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
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PaletteCrushEffect.fxb
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fix bad palette crush FLT_MAX
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2020-12-12 21:07:22 -08:00 |
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SimpleDepthEffect.fxb
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change simpledeptheffect to use texcoord0
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2020-12-08 13:33:45 -08:00 |
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SimpleDepthEffectInstanced.fxb
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
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SkyboxEffect.fxb
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deferred skybox
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2020-10-17 13:53:26 -07:00 |
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ToneMapEffect.fxb
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |