Kav/Lights/PointLight.cs

27 lines
705 B
C#

using Microsoft.Xna.Framework;
namespace Kav
{
public struct PointLight
{
public static double ATTENUATION_EPSILON = 0.1;
public Vector3 Position { get; }
public Color Color { get; }
public float Intensity { get; }
public float EffectiveRadius { get; }
public BoundingSphere BoundingSphere { get; }
public PointLight(Vector3 position, Color color, float intensity = 1f)
{
Position = position;
Color = color;
Intensity = intensity;
EffectiveRadius = (float) System.Math.Sqrt(Intensity);
BoundingSphere = new BoundingSphere(position, EffectiveRadius);
}
}
}