36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav.Data
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{
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public struct MeshPartDrawData : IGBufferDrawable, IUVDrawable, ICullable, IIndexDrawable
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{
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public MeshPart MeshPart { get; }
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public Matrix TransformMatrix { get; }
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public UVData UVData { get; }
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public BoundingBox BoundingBox => MeshPart.BoundingBox;
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public IndexBuffer IndexBuffer => MeshPart.IndexBuffer;
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public VertexBuffer VertexBuffer => MeshPart.VertexBuffer;
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public Vector3 Albedo => MeshPart.Albedo;
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public float Metallic => MeshPart.Metallic;
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public float Roughness => MeshPart.Roughness;
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public Texture2D AlbedoTexture => MeshPart.AlbedoTexture;
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public Texture2D NormalTexture => MeshPart.NormalTexture;
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public Texture2D MetallicRoughnessTexture => MeshPart.MetallicRoughnessTexture;
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public MeshPartDrawData(
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MeshPart meshPart,
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Matrix transformMatrix,
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UVData uvData
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) {
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MeshPart = meshPart;
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TransformMatrix = transformMatrix;
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UVData = uvData;
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}
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}
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}
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