fix diffuse lit effect not discarding transparency
parent
c69e659ba5
commit
4ee7c53907
BIN
Effects/FXB/DiffuseLitSpriteEffect.fxb (Stored with Git LFS)
BIN
Effects/FXB/DiffuseLitSpriteEffect.fxb (Stored with Git LFS)
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@ -98,6 +98,9 @@ float4 LightColor(float3 worldPosition, float3 worldNormal)
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float4 WithoutNormalMap(PixelShaderInput input) : COLOR0
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float4 WithoutNormalMap(PixelShaderInput input) : COLOR0
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{
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{
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float4 tex = SAMPLE_TEXTURE(Texture, input.TexCoord);
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float4 tex = SAMPLE_TEXTURE(Texture, input.TexCoord);
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if (tex.a == 0.0) { discard; }
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float3 normalWS = normalize(input.NormalWS);
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float3 normalWS = normalize(input.NormalWS);
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return tex * LightColor(input.PositionWS, normalWS);
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return tex * LightColor(input.PositionWS, normalWS);
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@ -106,6 +109,9 @@ float4 WithoutNormalMap(PixelShaderInput input) : COLOR0
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float4 WithNormalMap(PixelShaderInput input) : COLOR0
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float4 WithNormalMap(PixelShaderInput input) : COLOR0
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{
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{
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float4 tex = SAMPLE_TEXTURE(Texture, input.TexCoord);
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float4 tex = SAMPLE_TEXTURE(Texture, input.TexCoord);
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if (tex.a == 0.0) { discard; }
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float3 normalWS = GetNormalFromMap(input.PositionWS, input.TexCoord, input.NormalWS);
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float3 normalWS = GetNormalFromMap(input.PositionWS, input.TexCoord, input.NormalWS);
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return tex * LightColor(input.PositionWS, normalWS);
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return tex * LightColor(input.PositionWS, normalWS);
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