instanced g buffer draws work now
parent
b784f9df4b
commit
283b078641
BIN
Effects/FXB/DeferredPBR_GBufferEffect.fxb (Stored with Git LFS)
BIN
Effects/FXB/DeferredPBR_GBufferEffect.fxb (Stored with Git LFS)
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@ -26,7 +26,7 @@ struct VertexInput
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struct InstanceInput
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{
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float4x4 World : COLOR0;
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float4x4 World : TEXCOORD2;
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};
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struct PixelInput
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@ -69,7 +69,7 @@ PixelInput instanced_vs(VertexInput input, InstanceInput instanceInput)
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output.NormalWorld = normalize(mul(input.Normal, instanceInput.World));
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output.TexCoord = input.TexCoord;
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float4x4 worldViewProjection = mul(World, ViewProjection);
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float4x4 worldViewProjection = mul(instanceInput.World, ViewProjection);
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output.Position = mul(input.Position, worldViewProjection);
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return output;
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@ -8,7 +8,7 @@ namespace Kav
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{
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public class Renderer
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{
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private const int MAX_INSTANCE_VERTEX_COUNT = 1000000;
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private const int MAX_INSTANCE_VERTEX_COUNT = 1000;
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private const int MAX_SHADOW_CASCADES = 4;
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private int ShadowMapSize { get; }
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@ -6,10 +6,10 @@ namespace Kav
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{
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public static VertexDeclaration GBufferInstanceDeclaration = new VertexDeclaration
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(
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new VertexElement(0, VertexElementFormat.HalfVector4, VertexElementUsage.Color, 0),
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new VertexElement(16, VertexElementFormat.HalfVector4, VertexElementUsage.Color, 1),
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new VertexElement(32, VertexElementFormat.HalfVector4, VertexElementUsage.Color, 2),
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new VertexElement(48, VertexElementFormat.HalfVector4, VertexElementUsage.Color, 3)
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new VertexElement(0, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 2),
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new VertexElement(16, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 3),
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new VertexElement(32, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 4),
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new VertexElement(48, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 5)
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);
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}
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}
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