deferred skybox
parent
19a61985ca
commit
06e5523996
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#include "Macros.fxh"
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DECLARE_CUBEMAP(skybox, 0);
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BEGIN_CONSTANTS
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float4x4 ViewProjection _vs(c0) _cb(c0);
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END_CONSTANTS
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struct VertexShaderInput
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{
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float3 Position : POSITION;
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};
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struct VertexShaderOutput
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{
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float4 Position : SV_POSITION;
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float3 TexCoord : TEXCOORD;
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};
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VertexShaderOutput main_vs(VertexShaderInput input)
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{
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VertexShaderOutput output;
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output.Position = mul(float4(input.Position, 1.0), ViewProjection);
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output.Position = output.Position.xyww;
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output.TexCoord = input.Position;
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return output;
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}
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float4 main_ps(VertexShaderOutput input) : SV_TARGET0
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{
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return SAMPLE_CUBEMAP(skybox, input.TexCoord);
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}
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Technique Skybox
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{
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Pass
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{
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VertexShader = compile vs_3_0 main_vs();
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PixelShader = compile ps_3_0 main_ps();
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}
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}
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav
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{
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public class SkyboxEffect : Effect
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{
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EffectParameter viewProjectionParam;
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EffectParameter skyboxParam;
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Matrix view;
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Matrix projection;
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TextureCube skybox;
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EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
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public Matrix View
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{
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get { return view; }
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set
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{
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view = value;
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dirtyFlags |= EffectDirtyFlags.WorldViewProj;
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}
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}
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public Matrix Projection
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{
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get { return projection; }
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set
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{
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projection = value;
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dirtyFlags |= EffectDirtyFlags.WorldViewProj;
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}
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}
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public TextureCube Skybox
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{
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get { return skybox; }
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set
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{
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skybox = value;
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dirtyFlags |= EffectDirtyFlags.World; // hack flag but whatever
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}
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}
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public SkyboxEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.SkyboxEffect)
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{
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CacheEffectParameters();
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}
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protected override void OnApply()
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{
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if ((dirtyFlags & EffectDirtyFlags.WorldViewProj) != 0)
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{
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Matrix.Multiply(ref view, ref projection, out Matrix viewProjection);
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viewProjectionParam.SetValue(viewProjection);
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dirtyFlags &= ~EffectDirtyFlags.WorldViewProj;
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}
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if ((dirtyFlags & EffectDirtyFlags.World) != 0)
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{
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skyboxParam.SetValue(skybox);
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dirtyFlags &= ~EffectDirtyFlags.World;
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}
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}
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private void CacheEffectParameters()
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{
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viewProjectionParam = Parameters["ViewProjection"];
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skyboxParam = Parameters["skybox"];
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}
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}
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}
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@ -42,6 +42,12 @@
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<EmbeddedResource Include="Effects\FXB\SimpleDepthEffect.fxb">
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<LogicalName>Kav.Resources.SimpleDepthEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Effects\FXB\SkyboxEffect.fxb">
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<LogicalName>Kav.Resources.SkyboxEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Models\UnitCube.glb">
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<LogicalName>Kav.Resources.UnitCube.glb</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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<EmbeddedResource Include="Effects\FXB\SimpleDepthEffect.fxb">
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<LogicalName>Kav.Resources.SimpleDepthEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Effects\FXB\SkyboxEffect.fxb">
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<LogicalName>Kav.Resources.SkyboxEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Models\UnitCube.glb">
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<LogicalName>Kav.Resources.UnitCube.glb</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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98
Renderer.cs
98
Renderer.cs
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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private Deferred_ToonEffect Deferred_ToonEffect { get; }
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private SimpleDepthEffect SimpleDepthEffect { get; }
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private Effect ToneMapEffect { get; }
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private SkyboxEffect SkyboxEffect { get; }
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private RenderTarget2D gPosition { get; }
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private RenderTarget2D gNormal { get; }
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private RenderTargetBinding[] GBuffer { get; }
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private Kav.Model UnitCube { get; }
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private SpriteBatch SpriteBatch { get; }
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public Renderer(
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renderDimensionsY,
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false,
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SurfaceFormat.Color,
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DepthFormat.None,
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DepthFormat.Depth24,
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0,
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RenderTargetUsage.PreserveContents
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);
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DeferredDirectionalLightEffect.ShadowMapSize = ShadowMapSize;
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ToneMapEffect = new Effect(graphicsDevice, Resources.ToneMapEffect);
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Deferred_ToonEffect = new Deferred_ToonEffect(GraphicsDevice);
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SkyboxEffect = new SkyboxEffect(GraphicsDevice);
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FullscreenTriangle = new VertexBuffer(GraphicsDevice, typeof(VertexPositionTexture), 3, BufferUsage.WriteOnly);
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FullscreenTriangle.SetData(new VertexPositionTexture[3] {
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new VertexPositionTexture(new Vector3(3, 1, 0), new Vector2(2, 0))
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});
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UnitCube = Kav.ModelLoader.Load(
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GraphicsDevice,
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Smuggler.Importer.ImportGLB(GraphicsDevice, new MemoryStream(Resources.UnitCubeModel))
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);
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SpriteBatch = new SpriteBatch(graphicsDevice);
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}
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PerspectiveCamera camera,
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IEnumerable<(Model, Matrix)> modelTransforms,
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AmbientLight ambientLight,
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DirectionalLight directionalLight
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) {
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DirectionalLight directionalLight,
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TextureCube skybox
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) {
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GBufferRender(camera, modelTransforms);
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GraphicsDevice.SetRenderTarget(ColorRenderTarget);
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GraphicsDevice.Clear(Color.Black);
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GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.Black, 1f, 0);
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GraphicsDevice.DepthStencilState = DepthStencilState.Default;
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DepthRender(camera, modelTransforms);
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GraphicsDevice.DepthStencilState = DepthStencilState.DepthRead;
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AmbientLightRender(ambientLight);
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DirectionalLightToonRender(camera, modelTransforms, directionalLight);
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SkyboxRender(camera, skybox);
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GraphicsDevice.SetRenderTarget(null);
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GraphicsDevice.Clear(Color.Black);
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SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Opaque, null, null, null, null);
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SpriteBatch.Draw(ColorRenderTarget, Vector2.Zero, Color.White);
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SpriteBatch.End();
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}
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private void DepthRender(
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PerspectiveCamera camera,
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IEnumerable<(Model, Matrix)> modelTransforms
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) {
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foreach (var (model, transform) in modelTransforms)
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{
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foreach (var modelMesh in model.Meshes)
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{
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foreach (var meshPart in modelMesh.MeshParts)
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{
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SimpleDepthEffect.Model = transform;
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SimpleDepthEffect.View = camera.View;
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SimpleDepthEffect.Projection = camera.Projection;
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GraphicsDevice.SetVertexBuffer(meshPart.VertexBuffer);
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GraphicsDevice.Indices = meshPart.IndexBuffer;
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foreach (var pass in SimpleDepthEffect.CurrentTechnique.Passes)
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{
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pass.Apply();
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GraphicsDevice.DrawIndexedPrimitives(
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PrimitiveType.TriangleList,
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0,
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0,
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meshPart.VertexBuffer.VertexCount,
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0,
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meshPart.Triangles.Length
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);
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}
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}
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}
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}
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}
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private void SkyboxRender(
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PerspectiveCamera camera,
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TextureCube skybox
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) {
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GraphicsDevice.RasterizerState.CullMode = CullMode.CullClockwiseFace;
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SkyboxEffect.Skybox = skybox;
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var view = camera.View;
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view.Translation = Vector3.Zero;
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SkyboxEffect.View = view;
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SkyboxEffect.Projection = camera.Projection;
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GraphicsDevice.SetVertexBuffer(UnitCube.Meshes[0].MeshParts[0].VertexBuffer);
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GraphicsDevice.Indices = UnitCube.Meshes[0].MeshParts[0].IndexBuffer;
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foreach (var pass in SkyboxEffect.CurrentTechnique.Passes)
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{
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pass.Apply();
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GraphicsDevice.DrawIndexedPrimitives(
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PrimitiveType.TriangleList,
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0,
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0,
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UnitCube.Meshes[0].MeshParts[0].VertexBuffer.VertexCount,
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0,
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UnitCube.Meshes[0].MeshParts[0].Triangles.Length
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);
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}
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GraphicsDevice.RasterizerState.CullMode = CullMode.CullCounterClockwiseFace;
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}
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private void GBufferRender(
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PerspectiveCamera camera,
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IEnumerable<(Model, Matrix)> modelTransforms
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private void AmbientLightRender(AmbientLight ambientLight)
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{
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GraphicsDevice.SetRenderTarget(ColorRenderTarget);
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GraphicsDevice.BlendState = BlendState.Additive;
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GraphicsDevice.DepthStencilState = DepthStencilState.None;
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GraphicsDevice.BlendState = BlendState.Opaque;
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DeferredAmbientLightEffect.GPosition = gPosition;
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DeferredAmbientLightEffect.GAlbedo = gAlbedo;
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RenderShadows(camera, modelTransforms, directionalLight, Deferred_ToonEffect);
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GraphicsDevice.SetRenderTarget(ColorRenderTarget);
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GraphicsDevice.DepthStencilState = DepthStencilState.DepthRead;
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GraphicsDevice.BlendState = BlendState.Additive;
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Deferred_ToonEffect.GPosition = gPosition;
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47
Resources.cs
47
Resources.cs
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{
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if (ambientLightEffect == null)
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{
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ambientLightEffect = GetResource("DeferredPBR_AmbientLightEffect");
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ambientLightEffect = GetResource("DeferredPBR_AmbientLightEffect.fxb");
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}
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return ambientLightEffect;
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}
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{
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if (pointLightEffect == null)
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{
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pointLightEffect = GetResource("DeferredPBR_PointLightEffect");
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pointLightEffect = GetResource("DeferredPBR_PointLightEffect.fxb");
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}
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return pointLightEffect;
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}
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{
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if (directionalLightEffect == null)
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{
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directionalLightEffect = GetResource("DeferredPBR_DirectionalLightEffect");
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directionalLightEffect = GetResource("DeferredPBR_DirectionalLightEffect.fxb");
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}
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return directionalLightEffect;
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}
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{
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if (gBufferEffect == null)
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{
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gBufferEffect = GetResource("DeferredPBR_GBufferEffect");
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gBufferEffect = GetResource("DeferredPBR_GBufferEffect.fxb");
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}
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return gBufferEffect;
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}
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{
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if (toneMapEffect == null)
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{
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toneMapEffect = GetResource("ToneMapEffect");
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toneMapEffect = GetResource("ToneMapEffect.fxb");
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}
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return toneMapEffect;
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}
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{
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if (deferredToonEffect == null)
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{
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deferredToonEffect = GetResource("Deferred_ToonEffect");
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deferredToonEffect = GetResource("Deferred_ToonEffect.fxb");
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}
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return deferredToonEffect;
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}
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{
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if (deferredPBREffect == null)
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{
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deferredPBREffect = GetResource("DeferredPBREffect");
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deferredPBREffect = GetResource("DeferredPBREffect.fxb");
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}
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return deferredPBREffect;
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}
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{
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if (pbrEffect == null)
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{
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pbrEffect = GetResource("PBREffect");
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pbrEffect = GetResource("PBREffect.fxb");
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}
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return pbrEffect;
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}
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{
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if (simpleDepthEffect == null)
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{
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simpleDepthEffect = GetResource("SimpleDepthEffect");
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simpleDepthEffect = GetResource("SimpleDepthEffect.fxb");
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}
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return simpleDepthEffect;
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}
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}
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public static byte[] SkyboxEffect
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{
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get
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{
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if (skyboxEffect == null)
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{
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skyboxEffect = GetResource("SkyboxEffect.fxb");
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}
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return skyboxEffect;
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}
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}
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public static byte[] UnitCubeModel
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{
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get
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{
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if (unitCubeModel == null)
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{
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unitCubeModel = GetResource("UnitCube.glb");
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}
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return unitCubeModel;
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}
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}
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private static byte[] ambientLightEffect;
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private static byte[] pointLightEffect;
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private static byte[] directionalLightEffect;
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private static byte[] deferredPBREffect;
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private static byte[] pbrEffect;
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private static byte[] simpleDepthEffect;
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private static byte[] skyboxEffect;
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private static byte[] unitCubeModel;
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private static byte[] GetResource(string name)
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{
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Stream stream = typeof(Resources).Assembly.GetManifestResourceStream(
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"Kav.Resources." + name + ".fxb"
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"Kav.Resources." + name
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);
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using (MemoryStream ms = new MemoryStream())
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{
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