2020-08-06 07:10:23 +00:00
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav
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{
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public static class ModelLoader
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{
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public static Kav.Model Load(GraphicsDevice graphicsDevice, Smuggler.ModelData modelData)
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{
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var meshes = new List<Kav.Mesh>();
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foreach (var meshData in modelData.Meshes)
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{
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var meshParts = new List<Kav.MeshPart>();
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foreach (var meshPartData in meshData.MeshParts)
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{
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2020-08-27 18:14:17 +00:00
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var effect = new Kav.DeferredPBR_GBufferEffect(
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2020-08-06 07:10:23 +00:00
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graphicsDevice
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)
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{
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Albedo = meshPartData.Albedo,
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Metallic = meshPartData.Metallic,
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Roughness = meshPartData.Roughness,
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AlbedoTexture = meshPartData.AlbedoTexture,
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NormalTexture = meshPartData.NormalTexture,
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MetallicRoughnessTexture = meshPartData.MetallicRoughnessTexture
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};
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var triangles = new Kav.Triangle[meshPartData.Triangles.Length];
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for (int i = 0; i < meshPartData.Triangles.Length; i++)
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{
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var smugglerTriangle = meshPartData.Triangles[i];
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triangles[i] = new Kav.Triangle(
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smugglerTriangle.A,
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smugglerTriangle.B,
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smugglerTriangle.C
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);
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}
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meshParts.Add(new Kav.MeshPart(
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meshPartData.VertexBuffer,
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meshPartData.IndexBuffer,
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meshPartData.Positions,
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triangles,
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effect
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));
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}
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meshes.Add(new Kav.Mesh(meshParts.ToArray()));
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}
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return new Kav.Model(meshes.ToArray());
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}
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}
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}
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