Kav/Effects/DeferredPBR_DirectionalLigh...

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Kav
{
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public class DeferredPBR_DirectionalLightEffect : Effect, ShadowCascadeEffect
{
EffectParameter gPositionParam;
EffectParameter gAlbedoParam;
EffectParameter gNormalParam;
EffectParameter gMetallicRoughnessParam;
EffectParameter shadowMapOneParam;
EffectParameter shadowMapTwoParam;
EffectParameter shadowMapThreeParam;
EffectParameter shadowMapFourParam;
EffectParameter eyePositionParam;
EffectParameter directionalLightColorParam;
EffectParameter directionalLightDirectionParam;
EffectParameter cascadeFarPlanesParam;
EffectParameter shadowMapSizeParam;
EffectParameter lightSpaceMatrixOneParam;
EffectParameter lightSpaceMatrixTwoParam;
EffectParameter lightSpaceMatrixThreeParam;
EffectParameter lightSpaceMatrixFourParam;
EffectParameter viewMatrixParam;
public Texture2D GPosition { get; set; }
public Texture2D GAlbedo { get; set; }
public Texture2D GNormal { get; set; }
public Texture2D GMetallicRoughness { get; set; }
public Texture2D ShadowMapOne { get; set; }
public Texture2D ShadowMapTwo { get; set; }
public Texture2D ShadowMapThree { get; set; }
public Texture2D ShadowMapFour { get; set; }
public Vector3 EyePosition { get; set; }
public Vector3 DirectionalLightDirection { get; set; }
public Vector3 DirectionalLightColor { get; set; }
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public float[] CascadeFarPlanes { get; }
public int ShadowMapSize { get; set; }
public Matrix LightSpaceMatrixOne { get; set; }
public Matrix LightSpaceMatrixTwo { get; set; }
public Matrix LightSpaceMatrixThree { get; set; }
public Matrix LightSpaceMatrixFour { get; set; }
public Matrix ViewMatrix { get; set; }
public DeferredPBR_DirectionalLightEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.DeferredPBR_DirectionalLightEffect)
{
CascadeFarPlanes = new float[4];
CacheEffectParameters();
}
public DeferredPBR_DirectionalLightEffect(DeferredPBR_DirectionalLightEffect cloneSource) : base(cloneSource)
{
GPosition = cloneSource.GPosition;
GAlbedo = cloneSource.GAlbedo;
GNormal = cloneSource.GNormal;
GMetallicRoughness = cloneSource.GMetallicRoughness;
ShadowMapOne = cloneSource.ShadowMapOne;
ShadowMapTwo = cloneSource.ShadowMapTwo;
ShadowMapThree = cloneSource.ShadowMapThree;
ShadowMapFour = cloneSource.ShadowMapFour;
EyePosition = cloneSource.EyePosition;
DirectionalLightDirection = cloneSource.DirectionalLightDirection;
DirectionalLightColor = cloneSource.DirectionalLightColor;
CascadeFarPlanes = new float[4];
for (int i = 0 ; i < 4; i++)
{
CascadeFarPlanes[i] = cloneSource.CascadeFarPlanes[i];
}
ShadowMapSize = cloneSource.ShadowMapSize;
LightSpaceMatrixOne = cloneSource.LightSpaceMatrixOne;
LightSpaceMatrixTwo = cloneSource.LightSpaceMatrixTwo;
LightSpaceMatrixThree = cloneSource.LightSpaceMatrixThree;
LightSpaceMatrixFour = cloneSource.LightSpaceMatrixFour;
ViewMatrix = cloneSource.ViewMatrix;
}
public override Effect Clone()
{
return new DeferredPBR_DirectionalLightEffect(this);
}
protected override void OnApply()
{
gPositionParam.SetValue(GPosition);
gAlbedoParam.SetValue(GAlbedo);
gNormalParam.SetValue(GNormal);
gMetallicRoughnessParam.SetValue(GMetallicRoughness);
shadowMapOneParam.SetValue(ShadowMapOne);
shadowMapTwoParam.SetValue(ShadowMapTwo);
shadowMapThreeParam.SetValue(ShadowMapThree);
shadowMapFourParam.SetValue(ShadowMapFour);
eyePositionParam.SetValue(EyePosition);
directionalLightDirectionParam.SetValue(DirectionalLightDirection);
directionalLightColorParam.SetValue(DirectionalLightColor);
cascadeFarPlanesParam.SetValue(CascadeFarPlanes);
shadowMapSizeParam.SetValue(ShadowMapSize);
lightSpaceMatrixOneParam.SetValue(LightSpaceMatrixOne);
lightSpaceMatrixTwoParam.SetValue(LightSpaceMatrixTwo);
lightSpaceMatrixThreeParam.SetValue(LightSpaceMatrixThree);
lightSpaceMatrixFourParam.SetValue(LightSpaceMatrixFour);
viewMatrixParam.SetValue(ViewMatrix);
}
void CacheEffectParameters()
{
gPositionParam = Parameters["gPosition"];
gAlbedoParam = Parameters["gAlbedo"];
gNormalParam = Parameters["gNormal"];
gMetallicRoughnessParam = Parameters["gMetallicRoughness"];
shadowMapOneParam = Parameters["shadowMapOne"];
shadowMapTwoParam = Parameters["shadowMapTwo"];
shadowMapThreeParam = Parameters["shadowMapThree"];
shadowMapFourParam = Parameters["shadowMapFour"];
eyePositionParam = Parameters["EyePosition"];
directionalLightDirectionParam = Parameters["DirectionalLightDirection"];
directionalLightColorParam = Parameters["DirectionalLightColor"];
cascadeFarPlanesParam = Parameters["CascadeFarPlanes"];
shadowMapSizeParam = Parameters["ShadowMapSize"];
lightSpaceMatrixOneParam = Parameters["LightSpaceMatrixOne"];
lightSpaceMatrixTwoParam = Parameters["LightSpaceMatrixTwo"];
lightSpaceMatrixThreeParam = Parameters["LightSpaceMatrixThree"];
lightSpaceMatrixFourParam = Parameters["LightSpaceMatrixFour"];
viewMatrixParam = Parameters["ViewMatrix"];
}
}
}