FineAudio/AudioResource.cs

53 lines
1.0 KiB
C#

using System;
namespace MoonWorks.Audio
{
public abstract class AudioResource : IDisposable
{
public AudioDevice Device { get; }
public bool IsDisposed { get; private set; }
private WeakReference<AudioResource> selfReference;
public AudioResource(AudioDevice device)
{
Device = device;
selfReference = new WeakReference<AudioResource>(this);
Device.AddResourceReference(selfReference);
}
protected abstract void Destroy();
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
Destroy();
if (selfReference != null)
{
Device.RemoveResourceReference(selfReference);
selfReference = null;
}
IsDisposed = true;
}
}
~AudioResource()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}