157 lines
4.2 KiB
C#
157 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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public class DynamicSoundInstance : SoundInstance
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{
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private List<IntPtr> queuedBuffers;
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private List<uint> queuedSizes;
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private const int MINIMUM_BUFFER_CHECK = 3;
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public int PendingBufferCount => queuedBuffers.Count;
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private readonly float[] buffer;
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public override SoundState State { get; protected set; }
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internal DynamicSoundInstance(
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AudioDevice device,
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DynamicSound parent,
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bool is3D
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) : base(device, parent, is3D)
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{
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queuedBuffers = new List<IntPtr>();
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queuedSizes = new List<uint>();
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buffer = new float[DynamicSound.BUFFER_SIZE];
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State = SoundState.Stopped;
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}
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public void Play()
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{
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Update();
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if (State == SoundState.Playing)
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{
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return;
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}
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QueueBuffers();
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FAudio.FAudioSourceVoice_Start(Handle, 0, 0);
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State = SoundState.Playing;
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}
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public void Pause()
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{
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if (State == SoundState.Playing)
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{
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FAudio.FAudioSourceVoice_Stop(Handle, 0, 0);
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State = SoundState.Paused;
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}
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}
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public void Stop()
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{
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FAudio.FAudioSourceVoice_Stop(Handle, 0, 0);
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FAudio.FAudioSourceVoice_FlushSourceBuffers(Handle);
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State = SoundState.Stopped;
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ClearBuffers();
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}
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internal void Update()
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{
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if (State != SoundState.Playing)
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{
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return;
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}
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FAudio.FAudioSourceVoice_GetState(
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Handle,
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out var state,
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FAudio.FAUDIO_VOICE_NOSAMPLESPLAYED
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);
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while (PendingBufferCount > state.BuffersQueued)
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lock (queuedBuffers)
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{
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Marshal.FreeHGlobal(queuedBuffers[0]);
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queuedBuffers.RemoveAt(0);
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queuedSizes.RemoveAt(0);
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}
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}
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private void QueueBuffers()
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{
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for (
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int i = MINIMUM_BUFFER_CHECK - PendingBufferCount;
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i > 0;
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i -= 1
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) {
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AddBuffer();
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}
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}
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private void ClearBuffers()
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{
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lock (queuedBuffers)
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{
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foreach (IntPtr buf in queuedBuffers)
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{
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Marshal.FreeHGlobal(buf);
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}
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queuedBuffers.Clear();
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queuedBuffers.Clear();
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}
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}
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private void AddBuffer()
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{
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var parent = (DynamicSound) Parent;
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var samples = FAudio.stb_vorbis_get_samples_float_interleaved(
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parent.FileHandle,
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parent.Info.channels,
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buffer,
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buffer.Length
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);
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IntPtr next = Marshal.AllocHGlobal(buffer.Length * sizeof(float));
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Marshal.Copy(buffer, 0, next, buffer.Length);
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lock (queuedBuffers)
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{
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var lengthInBytes = (uint) buffer.Length * sizeof(float);
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queuedBuffers.Add(next);
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if (State != SoundState.Stopped)
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{
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FAudio.FAudioBuffer buf = new FAudio.FAudioBuffer
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{
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AudioBytes = lengthInBytes,
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pAudioData = next,
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PlayLength = (
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lengthInBytes /
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(uint) parent.Info.channels /
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(uint) (parent.Format.wBitsPerSample / 8)
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)
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};
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FAudio.FAudioSourceVoice_SubmitSourceBuffer(
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Handle,
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ref buf,
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IntPtr.Zero
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);
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}
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else
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{
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queuedSizes.Add(lengthInBytes);
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}
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}
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}
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}
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}
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