FineAudio/src/StreamingSoundOgg.cs

130 lines
3.0 KiB
C#

using System;
using System.IO;
using System.Runtime.InteropServices;
using Microsoft.Xna.Framework;
namespace FineAudio
{
public class StreamingSoundOgg : StreamingSound
{
// FIXME: what should this value be?
public const int BUFFER_SIZE = 1024 * 128;
private IntPtr VorbisHandle;
private IntPtr FileDataPtr;
private FAudio.stb_vorbis_info Info;
private readonly float[] buffer; // currently decoded bytes
public override SoundState State { get; protected set; }
public static StreamingSoundOgg Load(AudioDevice device, string filePath)
{
var fileData = File.ReadAllBytes(filePath);
var fileDataPtr = Marshal.AllocHGlobal(fileData.Length);
Marshal.Copy(fileData, 0, fileDataPtr, fileData.Length);
var vorbisHandle = FAudio.stb_vorbis_open_memory(fileDataPtr, fileData.Length, out int error, IntPtr.Zero);
if (error != 0)
{
((GCHandle) fileDataPtr).Free();
FNALoggerEXT.LogError("Error opening OGG file!");
FNALoggerEXT.LogError("Error: " + error);
throw new System.ArgumentException("OGG file not valid!");
}
var info = FAudio.stb_vorbis_get_info(vorbisHandle);
return new StreamingSoundOgg(
device,
fileDataPtr,
vorbisHandle,
info
);
}
internal StreamingSoundOgg(
AudioDevice device,
IntPtr fileDataPtr, // MUST BE AN ALLOCHGLOBAL HANDLE!!
IntPtr vorbisHandle,
FAudio.stb_vorbis_info info
) : base(
device,
3, /* float type */
32, /* size of float */
(ushort) (4 * info.channels),
(ushort) info.channels,
info.sample_rate
)
{
FileDataPtr = fileDataPtr;
VorbisHandle = vorbisHandle;
Info = info;
buffer = new float[BUFFER_SIZE];
device.AddDynamicSoundInstance(this);
}
private void PerformSeek(uint sampleFrame)
{
if (State == SoundState.Playing)
{
FAudio.FAudioSourceVoice_Stop(Handle, 0, 0);
}
FAudio.FAudioSourceVoice_FlushSourceBuffers(Handle);
ClearBuffers();
FAudio.stb_vorbis_seek(VorbisHandle, sampleFrame);
QueueBuffers();
if (State == SoundState.Playing)
{
Play();
}
}
public override void Seek(float seconds)
{
uint sampleFrame = (uint) (Info.sample_rate * seconds);
PerformSeek(sampleFrame);
}
public override void Seek(uint sampleFrame)
{
PerformSeek(sampleFrame);
}
protected override void AddBuffer(
out float[] buffer,
out uint bufferOffset,
out uint bufferLength,
out bool reachedEnd
)
{
buffer = this.buffer;
/* NOTE: this function returns samples per channel, not total samples */
var samples = FAudio.stb_vorbis_get_samples_float_interleaved(
VorbisHandle,
Info.channels,
buffer,
buffer.Length
);
var sampleCount = samples * Info.channels;
bufferOffset = 0;
bufferLength = (uint) sampleCount;
reachedEnd = sampleCount < buffer.Length;
}
protected override void SeekStart()
{
FAudio.stb_vorbis_seek_start(VorbisHandle);
}
protected override void Destroy()
{
FAudio.stb_vorbis_close(VorbisHandle);
Marshal.FreeHGlobal(FileDataPtr);
}
}
}