properly destroy audio
parent
37df40d31a
commit
8fd10bf008
|
@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace MoonWorks.Audio
|
||||
{
|
||||
public class AudioDevice
|
||||
public class AudioDevice : IDisposable
|
||||
{
|
||||
public IntPtr Handle { get; }
|
||||
public byte[] Handle3D { get; }
|
||||
|
@ -17,9 +17,10 @@ namespace MoonWorks.Audio
|
|||
public float SpeedOfSound = 343.5f;
|
||||
|
||||
internal FAudio.FAudioVoiceSends ReverbSends;
|
||||
|
||||
private readonly List<WeakReference<StreamingSound>> streamingSounds = new List<WeakReference<StreamingSound>>();
|
||||
|
||||
private bool IsDisposed;
|
||||
|
||||
public unsafe AudioDevice()
|
||||
{
|
||||
FAudio.FAudioCreate(out var handle, 0, 0);
|
||||
|
@ -214,5 +215,42 @@ namespace MoonWorks.Audio
|
|||
{
|
||||
streamingSounds.Add(new WeakReference<StreamingSound>(instance));
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// TODO: dispose managed state (managed objects)
|
||||
foreach (var weakReference in streamingSounds)
|
||||
{
|
||||
if (weakReference.TryGetTarget(out var streamingSound))
|
||||
{
|
||||
streamingSound.Dispose();
|
||||
}
|
||||
}
|
||||
streamingSounds.Clear();
|
||||
}
|
||||
|
||||
FAudio.FAudio_Release(Handle);
|
||||
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
|
||||
~AudioDevice()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -228,6 +228,10 @@ namespace MoonWorks.Audio
|
|||
State = SoundState.Stopped;
|
||||
}
|
||||
|
||||
public abstract void Play();
|
||||
public abstract void Pause();
|
||||
public abstract void Stop(bool immediate);
|
||||
|
||||
private void InitDSPSettings(uint srcChannels)
|
||||
{
|
||||
dspSettings = new FAudio.F3DAUDIO_DSP_SETTINGS();
|
||||
|
@ -314,6 +318,7 @@ namespace MoonWorks.Audio
|
|||
if (disposing)
|
||||
{
|
||||
// dispose managed state (managed objects)
|
||||
Stop(true);
|
||||
}
|
||||
|
||||
FAudio.FAudioVoice_DestroyVoice(Handle);
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace MoonWorks.Audio
|
|||
Parent = parent;
|
||||
}
|
||||
|
||||
public void Play()
|
||||
public override void Play()
|
||||
{
|
||||
if (State == SoundState.Playing)
|
||||
{
|
||||
|
@ -70,7 +70,7 @@ namespace MoonWorks.Audio
|
|||
State = SoundState.Playing;
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
public override void Pause()
|
||||
{
|
||||
if (State == SoundState.Paused)
|
||||
{
|
||||
|
@ -79,7 +79,7 @@ namespace MoonWorks.Audio
|
|||
}
|
||||
}
|
||||
|
||||
public void Stop(bool immediate = true)
|
||||
public override void Stop(bool immediate = true)
|
||||
{
|
||||
if (immediate)
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
|
|||
namespace MoonWorks.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// For streaming long playback.
|
||||
/// For streaming long playback.
|
||||
/// Can be extended to support custom decoders.
|
||||
/// </summary>
|
||||
public abstract class StreamingSound : SoundInstance
|
||||
|
@ -26,7 +26,7 @@ namespace MoonWorks.Audio
|
|||
bool loop
|
||||
) : base(device, channels, samplesPerSecond, is3D, loop) { }
|
||||
|
||||
public void Play()
|
||||
public override void Play()
|
||||
{
|
||||
if (State == SoundState.Playing)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace MoonWorks.Audio
|
|||
FAudio.FAudioSourceVoice_Start(Handle, 0, 0);
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
public override void Pause()
|
||||
{
|
||||
if (State == SoundState.Playing)
|
||||
{
|
||||
|
@ -47,7 +47,7 @@ namespace MoonWorks.Audio
|
|||
}
|
||||
}
|
||||
|
||||
public void Stop(bool immediate = true)
|
||||
public override void Stop(bool immediate = true)
|
||||
{
|
||||
if (immediate)
|
||||
{
|
||||
|
@ -110,8 +110,8 @@ namespace MoonWorks.Audio
|
|||
protected void AddBuffer()
|
||||
{
|
||||
AddBuffer(
|
||||
out var buffer,
|
||||
out var bufferOffset,
|
||||
out var buffer,
|
||||
out var bufferOffset,
|
||||
out var bufferLength,
|
||||
out var reachedEnd
|
||||
);
|
||||
|
|
Loading…
Reference in New Issue