48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace ProjectName
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{
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class Program
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{
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[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool SetDllDirectory(string lpPathName);
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static void Main(string[] args)
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{
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#if NETCOREAPP
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DllMap.Initialise(false);
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#endif
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// https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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{
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SetDllDirectory(Path.Combine(
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AppDomain.CurrentDomain.BaseDirectory,
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Environment.Is64BitProcess ? "x64" : "x86"
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));
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}
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// https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi
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// NOTE: from documentation:
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// Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist:
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// <key>NSHighResolutionCapable</key>
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// <string>True</string>
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Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
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using (ProjectNameGame game = new ProjectNameGame())
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{
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bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1";
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if (isHighDPI)
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Debug.WriteLine("HiDPI Enabled");
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game.Run();
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}
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}
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}
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}
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