using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
namespace ProjectName
{
class Program
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
static void Main(string[] args)
{
#if NETCOREAPP
DllMap.Initialise(false);
#endif
// https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
SetDllDirectory(Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
Environment.Is64BitProcess ? "x64" : "x86"
));
}
// https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi
// NOTE: from documentation:
// Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist:
// NSHighResolutionCapable
// True
Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
using (ProjectNameGame game = new ProjectNameGame())
{
bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1";
if (isHighDPI)
Debug.WriteLine("HiDPI Enabled");
game.Run();
}
}
}
}