Update the Android support once again. #2
|
@ -94,14 +94,14 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1StaticSound_1Destroy
|
|||
|
||||
JNIEXPORT jdouble JNICALL
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||||
Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1StreamingSound_1LoadOGG
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(JNIEnv* jniEnv, jclass jniThis, jstring _filepath)
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(JNIEnv* jniEnv, jclass jniThis, jstring _filepath, jdouble _bufferSizeInBytes)
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||||
{
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jboolean isCopy;
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const char* filepath;
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jdouble ret;
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||||
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filepath = (*jniEnv)->GetStringUTFChars(jniEnv, _filepath, &isCopy);
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ret = FAudioGMS_StreamingSound_LoadOGG((char *)filepath);
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ret = FAudioGMS_StreamingSound_LoadOGG((char *)filepath, _bufferSizeInBytes);
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(*jniEnv)->ReleaseStringUTFChars(jniEnv, _filepath, filepath);
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return ret;
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}
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|
@ -130,6 +130,22 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Stop
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1QueueSyncPlay
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID)
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{
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FAudioGMS_SoundInstance_QueueSyncPlay(_soundInstanceID);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SyncPlay
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(JNIEnv* jniEnv, jclass jniThis)
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{
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FAudioGMS_SoundInstance_SyncPlay();
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetPlayRegion
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _startInMilliseconds, jdouble _endInMilliseconds)
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@ -186,6 +202,14 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Set3DVelo
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Set3DOrientation
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _xFront, jdouble _yFront, jdouble _zFront, jdouble _xTop, jdouble _yTop, jdouble _zTop)
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{
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FAudioGMS_SoundInstance_Set3DOrientation(_soundInstanceID, _xFront, _yFront, _zFront, _xTop, _yTop, _zTop);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetTrackPositionInSeconds
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _trackPositionInSeconds)
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@ -327,8 +351,7 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1EffectChain_1AddReverb
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_reverbGain,
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_decayTime,
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_density,
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_roomSize
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);
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_roomSize);
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return NOTHING;
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}
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@ -388,6 +411,14 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SetListenerVelocity
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SetListenerOrientation
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(JNIEnv* jniEnv, jclass jniThis, jdouble _xFront, jdouble _yFront, jdouble _zFront, jdouble _xTop, jdouble _yTop, jdouble _zTop)
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{
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FAudioGMS_SetListenerOrientation(_xFront, _yFront, _zFront, _xTop, _yTop, _zTop);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1PauseAll
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(JNIEnv* jniEnv, jclass jniThis)
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|
|
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@ -12,30 +12,73 @@ public class FAudioGMSNative
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/* exactly as in FAudioGMS_JNI.c: */
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public native double FAudioGMS_Init(double spatialDistanceScale, double timestep);
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public native double FAudioGMS_StaticSound_LoadWAV(String filePath);
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public native double FAudioGMS_StaticSound_CreateSoundInstance(double staticSoundID);
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public native double FAudioGMS_StaticSound_LoadWAV(
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String filePath); /* returns a static sound ID */
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public native double FAudioGMS_StaticSound_CreateSoundInstance(
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double staticSoundID); /* returns a sound instance ID */
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public native double FAudioGMS_StaticSound_Destroy(double staticSoundID);
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public native double FAudioGMS_StreamingSound_LoadOGG(String filepath);
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/* returns a sound instance ID */
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public native double FAudioGMS_StreamingSound_LoadOGG(
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String filepath,
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double bufferSizeInBytes); /* if 0 is passed we will use a sensible default*/
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public native double FAudioGMS_SoundInstance_Play(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_SetPlayRegion(double soundInstanceID, double startInMilliseconds, double endInMilliseconds);
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public native double FAudioGMS_SoundInstance_QueueSyncPlay(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_SyncPlay();
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public native double FAudioGMS_SoundInstance_SetPlayRegion(
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double soundInstanceID,
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double startInMilliseconds,
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double endInMilliseconds);
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public native double FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop);
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public native double FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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public native double FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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public native double FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
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public native double FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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public native double FAudioGMS_SoundInstance_Set3DVelocity(double soundInstanceID, double xVelocity, double yVelocity, double zVelocity);
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public native double FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, double trackPositionInSeconds);
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public native double FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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public native double FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_Set3DPosition(
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double soundInstanceID,
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double x,
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double y,
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double z);
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public native double FAudioGMS_SoundInstance_Set3DVelocity(
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double soundInstanceID,
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double xVelocity,
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double yVelocity,
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double zVelocity);
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public native double FAudioGMS_SoundInstance_Set3DOrientation(
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double soundInstanceID,
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double xFront,
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double yFront,
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double zFront,
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double xTop,
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double yTop,
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double zTop);
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public native double FAudioGMS_SoundInstance_SetTrackPositionInSeconds(
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double soundInstanceID,
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double trackPositionInSeconds);
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public native double FAudioGMS_SoundInstance_SetVolumeOverTime(
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double soundInstanceID,
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double volume,
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double milliseconds);
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public native double FAudioGMS_SoundInstance_SetLowPassFilter(
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double soundInstanceID,
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double lowPassFilter,
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double Q);
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public native double FAudioGMS_SoundInstance_SetHighPassFilter(
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double soundInstanceID,
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double highPassFilter,
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double Q);
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public native double FAudioGMS_SoundInstance_SetBandPassFilter(
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double soundInstanceID,
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double bandPassFilter,
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double Q);
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public native double FAudioGMS_SoundInstance_QueueSoundInstance(double soundInstanceID, double queueSoundInstanceID);
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public native double FAudioGMS_SoundInstance_QueueSoundInstance(
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double soundInstanceID,
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double queueSoundInstanceID);
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public native double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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|
@ -62,25 +105,41 @@ public class FAudioGMSNative
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double reverbGain,
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double decayTime,
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double density,
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double roomSize
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);
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double roomSize);
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public native double FAudioGMS_EffectChain_Destroy(double effectChainID);
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/*
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* NOTE: Any changes to the effect chain will NOT apply after this is set!
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* You MUST call SetEffectChain again if you make changes to the effect chain parameters!
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* You MUST call SetEffectChain again if you make changes to the effect
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* chain parameters!
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*/
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public native double FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain);
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public native double FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effectGain);
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public native double FAudioGMS_SoundInstance_SetEffectChain(
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double soundInstanceID,
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double effectChainID,
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double effectGain);
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public native double FAudioGMS_SoundInstance_SetEffectGain(
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double soundInstanceID,
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double effectGain);
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public native double FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain);
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public native double FAudioGMS_SetMasteringEffectGain(double effectGain);
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public native double FAudioGMS_SetListenerPosition(double x, double y, double z);
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public native double FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zVelocity);
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public native double FAudioGMS_SetListenerVelocity(
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double xVelocity,
|
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double yVelocity,
|
||||
double zVelocity);
|
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public native double FAudioGMS_SetListenerOrientation(
|
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double xFront,
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double yFront,
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double zFront,
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double xTop,
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double yTop,
|
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double zTop);
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public native double FAudioGMS_PauseAll(); /* mobile platforms, man... */
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public native double FAudioGMS_ResumeAll(); /* same thing here */
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public native double FAudioGMS_PauseAll(); /* useful for mobile platforms, etc
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*/
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public native double FAudioGMS_ResumeAll(); /* same as above */
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public native double FAudioGMS_StopAll();
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public native double FAudioGMS_Update();
|
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|
|
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libFAudioGMS.so (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libFAudioGMS.so (Stored with Git LFS)
Binary file not shown.
|
@ -190,8 +190,7 @@
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|||
2,
|
||||
2,
|
||||
],"resourceVersion":"1.0","name":"FAudioGMS_SoundInstance_Set3DOrientation","tags":[],"resourceType":"GMExtensionFunction",},
|
||||
{"externalName":"FAudioGMS_SetListenerOrientation","kind":1,"help":"FAudioGMS_SetListenerOrientation(soundInstanceID, xFront, yFront, zFront, xTop, yTop, zTop)","hidden":false,"returnType":2,"argCount":0,"args":[
|
||||
2,
|
||||
{"externalName":"FAudioGMS_SetListenerOrientation","kind":1,"help":"FAudioGMS_SetListenerOrientation(xFront, yFront, zFront, xTop, yTop, zTop)","hidden":false,"returnType":2,"argCount":0,"args":[
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
|
|
|
@ -1 +1,17 @@
|
|||
/// @description Clean up all resources when the game is about to end.
|
||||
|
||||
/* Destroy sound instances first: */
|
||||
// sndInst.Stop();
|
||||
// sndInst.Destroy();
|
||||
// sndInst = undefined;
|
||||
|
||||
/* Only then destroy static sounds: */
|
||||
// snd.Destroy();
|
||||
// snd = undefined;
|
||||
|
||||
/* And only then, destroy effect chains */
|
||||
effChain.Destroy();
|
||||
effChain = undefined;
|
||||
|
||||
/* Finish up the system */
|
||||
FAudioGMS_Destroy();
|
||||
|
|
|
@ -1,6 +1,15 @@
|
|||
/// @description Initialize audio.
|
||||
|
||||
/* First initialize the system: */
|
||||
var spatialDistanceScale = 50; // makes "3D" audio louder
|
||||
FAudioGMS_Init(spatialDistanceScale, 1 / 60);
|
||||
var timestep = game_get_speed(gamespeed_microseconds) / 1000000; // default, autodetect from GM timestep.
|
||||
FAudioGMS_Init(spatialDistanceScale, timestep);
|
||||
|
||||
/* Init Effects Chains Here */
|
||||
effChain = new EffectChain();
|
||||
effChain.AddDefaultReverb();
|
||||
|
||||
/* Load Audio Assets Here */
|
||||
// snd = LoadStaticSound("go-go-go-tigerblood.wav");
|
||||
// sndInst = snd.Play();
|
||||
// sndInst.SetEffectChain(effChain, 1); // apply default reverb to the instance.
|
||||
|
|
|
@ -1 +1,2 @@
|
|||
FAudioGMS_Update();
|
||||
/// @description MUST be called once per frame!
|
||||
FAudioGMS_Update();
|
||||
|
|
|
@ -88,10 +88,10 @@ function StaticSound(_staticSoundID) constructor
|
|||
// The audio is streamed off the disk, so only a small amount of memory is used at a time.
|
||||
// Good for things like music or voiceover playback.
|
||||
// Note that StreamingSounds are SoundInstances.
|
||||
function LoadStreamingSound(filename)
|
||||
function LoadStreamingSound(filename, bufferSizeInBytes = 0)
|
||||
{
|
||||
var filePath = GetPathPrepend() + "audio/streaming/" + filename;
|
||||
soundInstanceID = FAudioGMS_StreamingSound_LoadOGG(filePath);
|
||||
soundInstanceID = FAudioGMS_StreamingSound_LoadOGG(filePath, bufferSizeInBytes);
|
||||
return new SoundInstance(soundInstanceID);
|
||||
}
|
||||
|
||||
|
@ -128,6 +128,12 @@ function SoundInstance(_soundInstanceID) constructor
|
|||
{
|
||||
FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity);
|
||||
}
|
||||
|
||||
// Sets the 3-dimensional orientation of the sound.
|
||||
static Set3DOrientation = function(xFront, yFront, zFront, xTop, yTop, zTop)
|
||||
{
|
||||
FAudioGMS_SoundInstance_Set3DOrientation(soundInstanceID, xFront, yFront, zFront, xTop, yTop, zTop);
|
||||
}
|
||||
|
||||
// Sets whether the sound instance loops (true) or does not (false).
|
||||
static SetLoop = function(loop)
|
||||
|
@ -167,6 +173,12 @@ function SoundInstance(_soundInstanceID) constructor
|
|||
{
|
||||
FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, seconds);
|
||||
}
|
||||
|
||||
// Queues this sound instance for playing in sync.
|
||||
static QueueSyncPlay = function()
|
||||
{
|
||||
FAudioGMS_SoundInstance_QueueSyncPlay(soundInstanceID);
|
||||
}
|
||||
|
||||
// Sets the playback region for the sound instance.
|
||||
static SetPlayRegion = function(loopStartInMilliseconds, loopEndInMilliseconds)
|
||||
|
@ -216,7 +228,7 @@ function SoundInstance(_soundInstanceID) constructor
|
|||
|
||||
static QueueSoundInstance = function(queueSoundInstance)
|
||||
{
|
||||
FAudioGMS_SoundInstance_QueueSoundInstance(soundInstanceID, queueSoundInstance.soundInstanceID);
|
||||
FAudioGMS_SoundInstance_QueueSoundInstance(soundInstanceID, queueSoundInstance.soundInstanceID);
|
||||
}
|
||||
|
||||
// Gets the pitch of the sound.
|
||||
|
@ -263,6 +275,12 @@ function SoundInstance(_soundInstanceID) constructor
|
|||
SetVolume(1);
|
||||
}
|
||||
|
||||
// Plays the sound instance queue.
|
||||
function SyncPlay()
|
||||
{
|
||||
FAudioGMS_SoundInstance_SyncPlay();
|
||||
}
|
||||
|
||||
// Effect chains allow you to modify sound playback using audio effects.
|
||||
// Right now only reverb is implemented, but more effects will probably come later.
|
||||
function EffectChain() constructor
|
||||
|
@ -348,6 +366,12 @@ function SetListenerVelocity(xVelocity, yVelocity, zVelocity)
|
|||
FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity);
|
||||
}
|
||||
|
||||
// Sets the orientation of the listener for 3D audio.
|
||||
function SetListenerOrientation(xFront, yFront, zFront, xTop, yTop, zTop)
|
||||
{
|
||||
FAudioGMS_SetListenerOrientation(xFront, yFront, zFront, xTop, yTop, zTop);
|
||||
}
|
||||
|
||||
// Stops all audio playback.
|
||||
function StopAllAudio()
|
||||
{
|
||||
|
|
|
@ -1664,7 +1664,6 @@ void FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zV
|
|||
}
|
||||
|
||||
void FAudioGMS_SetListenerOrientation(
|
||||
double soundInstanceID,
|
||||
double xFront,
|
||||
double yFront,
|
||||
double zFront,
|
||||
|
|
|
@ -160,7 +160,6 @@ extern "C"
|
|||
double yVelocity,
|
||||
double zVelocity);
|
||||
FAUDIOGMSAPI void FAudioGMS_SetListenerOrientation(
|
||||
double soundInstanceID,
|
||||
double xFront,
|
||||
double yFront,
|
||||
double zFront,
|
||||
|
|
Loading…
Reference in New Issue