add docs link to README

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cosmonaut 2021-11-03 21:46:54 -07:00
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@ -21,6 +21,8 @@ Make sure the `AUDIO` object is created once at the start of your game.
You can use the documented wrapper functions included in the `.yymps` to control audio, You can use the documented wrapper functions included in the `.yymps` to control audio,
or you can just use the C API directly and wrap it yourself. or you can just use the C API directly and wrap it yourself.
Detailed API documentation can be found [here](http://moonside.games/docs/FAudioGMS/#/latest/).
## Platforms ## Platforms
FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms. FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.