1.4 KiB
1.4 KiB
~_Init(spatialDistanceScale, timestep)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
spatialDistanceScale |
number | Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is 50 |
timestep |
number | Number of seconds expected to pass for each call to FAudio_Update() . This is usually 1/fps |
!> FAudioGMS_Init()
must be called once at the very start of your game. If in doubt, place the AUDIO
object in the first room in your game.
~_Update()
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
None |
!> FAudioGMS_Update()
must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen. If in doubt, place the AUDIO
object in the first room in your game.
~_Destroy()
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
None |