61 lines
2.4 KiB
Markdown
61 lines
2.4 KiB
Markdown
## `~_SetListenerPosition(x, y, z)`
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**Returns:** N/A (`undefined`)
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|Argument|Datatype|Description |
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|--------|--------|------------------------------------------------------|
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|`x` |number |x-position of the player's "head" in the scene |
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|`y` |number |y-position of the player's "head" in the scene |
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|`z` |number |z-position of the player's "head" in the scene |
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Sets the "head" position for the player in 3D space. This affects panning and volume for 3D audio.
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## `~_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------|--------|---------------------------------------------------------------|
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|`xVelocity`|number |x-component of the velocity of the player's "head" in the scene|
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|`yVelocity`|number |y-component of the velocity of the player's "head" in the scene|
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|`zVelocity`|number |z-component of the velocity of the player's "head" in the scene|
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Sets the velocity for the player in 3D space. This affects the pitch of 3D audio via the [Doppler effect](https://en.wikipedia.org/wiki/Doppler_effect).
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## `~_PauseAll()`
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**Returns:** N/A (`undefined`)
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|Argument|Datatype|Description |
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|--------|--------|------------------------------------------------------|
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|None | | |
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Pauses all sound instances, which is useful for stopping audio when the game loses focus. This function sets a separate pause state to the one set by [`FAudio_SoundInstance_Pause`](Functions-(Sound-Instances)?id=_soundinstance_pausesoundinstanceid).
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## `~_ResumeAll()`
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**Returns:** N/A (`undefined`)
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|Argument|Datatype|Description |
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|--------|--------|------------------------------------------------------|
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|None | | |
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Resumes all sound instances paused by `FAudio_PauseAll()`.
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## `~_StopAll()`
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**Returns:** N/A (`undefined`)
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|Argument|Datatype|Description |
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|--------|--------|------------------------------------------------------|
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|None | | |
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Stops all currently playing sound instances. |