2.4 KiB
2.4 KiB
~_SetListenerPosition(x, y, z)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
x |
number | x-position of the player's "head" in the scene |
y |
number | y-position of the player's "head" in the scene |
z |
number | z-position of the player's "head" in the scene |
Sets the "head" position for the player in 3D space. This affects panning and volume for 3D audio.
~_SetListenerPosition(xVelocity, yVelocity, zVelocity)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
xVelocity |
number | x-component of the velocity of the player's "head" in the scene |
yVelocity |
number | y-component of the velocity of the player's "head" in the scene |
zVelocity |
number | z-component of the velocity of the player's "head" in the scene |
Sets the velocity for the player in 3D space. This affects the pitch of 3D audio via the Doppler effect.
~_PauseAll()
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
None |
Pauses all sound instances, which is useful for stopping audio when the game loses focus. This function sets a separate pause state to the one set by FAudio_SoundInstance_Pause
.
~_ResumeAll()
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
None |
Resumes all sound instances paused by FAudio_PauseAll()
.
~_StopAll()
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
None |
Stops all currently playing sound instances.