5.4 KiB
5.4 KiB
Essentials
!> FAudioGMS_Init()
and FAudioGMS_Update()
are absolutely essential to FAudio playback. You should run FAudioGMS_Init()
at the start of your game (usually on boot) and FAudioGMS_Update()
should be run once every frame, usually in the Step event of a persistent instance. If in doubt, place the AUDIO
object in the first room in your game.
Loading Sound Assets
FAudioGMS_StaticSound_LoadWAV(filePath)
FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)
FAudioGMS_StaticSound_Destroy(staticSoundID)
FAudioGMS_StreamingSound_LoadOGG(filePath)
Sound Instances
FAudioGMS_SoundInstance_Play(soundInstanceID, loop)
FAudioGMS_SoundInstance_Pause(soundInstanceID)
FAudioGMS_SoundInstance_Stop(soundInstanceID)
FAudioGMS_SoundInstance_Destroy(soundInstanceID)
FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)
FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)
FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)
FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)
FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)
FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)
FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)
FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)
FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)
FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)
FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)
FAudioGMS_SoundInstance_GetPitch(soundInstanceID)
FAudioGMS_SoundInstance_GetVolume(soundInstanceID)
FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)
FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)
Effect Chains
FAudioGMS_EffectChain_Create()
FAudioGMS_EffectChain_Destroy(effectChainID)
FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)
FAudioGMS_EffectChain_AddReverb(...)
FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)
FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)
FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)
FAudioGMS_SetMasteringEffectGain(effectGain)