32 lines
1.0 KiB
Markdown
32 lines
1.0 KiB
Markdown
## `FAudioGMS_Init(spatialDistanceScale, timestep)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|----------------------|--------|------------------------------------------------------|
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|`spatialDistanceScale`|number | |
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|`timestep` |number | |
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!> `FAudioGMS_Init()` must be called once at the very start of your game.
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## `FAudioGMS_Update()`
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**Returns:** N/A (`undefined`)
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|Argument|Datatype|Description|
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|--------|--------|-----------|
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|None | | |
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!> `FAudioGMS_Update()` must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen.
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## `FAudioGMS_Destroy()`
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**Returns:** N/A (`undefined`)
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|Argument|Datatype|Description|
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|--------|--------|-----------|
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|None | | | |