Update Functions-(Essentials).md

main
Juju Adams 2021-11-02 22:36:01 +00:00
parent 1df246b8e7
commit d0e5a53616
1 changed files with 2 additions and 2 deletions

View File

@ -7,7 +7,7 @@
|`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`|
|`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` |
!> `FAudioGMS_Init()` must be called once at the very start of your game.
!> `FAudioGMS_Init()` must be called once at the very start of your game. If in doubt, place the `AUDIO` object in the first room in your game.
 
@ -19,7 +19,7 @@
|--------|--------|-----------|
|None | | |
!> `FAudioGMS_Update()` must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen.
!> `FAudioGMS_Update()` must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen. If in doubt, place the `AUDIO` object in the first room in your game.