|`xVelocity`|number |x-component of the velocity of the player's "head" in the scene|
|`yVelocity`|number |y-component of the velocity of the player's "head" in the scene|
|`zVelocity`|number |z-component of the velocity of the player's "head" in the scene|
Sets the velocity for the player in 3D space. This affects the pitch of 3D audio via the [Doppler effect](https://en.wikipedia.org/wiki/Doppler_effect).
Pauses all sound instances, which is useful for stopping audio when the game loses focus. This function sets a separate pause state to the one set by [`FAudio_SoundInstance_Pause`](Functions-(Sound-Instances)?id=_soundinstance_pausesoundinstanceid).