Update Functions-(Global-Behaviours).md
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				|  | @ -4,9 +4,11 @@ | |||
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| |Argument|Datatype|Description                                           | | ||||
| |--------|--------|------------------------------------------------------| | ||||
| |`x`     |number  |                                                      | | ||||
| |`y`     |number  |                                                      | | ||||
| |`z`     |number  |                                                      | | ||||
| |`x`     |number  |x-position of the player's "head" in the scene        | | ||||
| |`y`     |number  |y-position of the player's "head" in the scene        | | ||||
| |`z`     |number  |z-position of the player's "head" in the scene        | | ||||
| 
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| Sets the "head" position for the player in 3D space. This affects panning and volume for 3D audio. | ||||
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|  | @ -14,11 +16,13 @@ | |||
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| **Returns:** N/A (`undefined`) | ||||
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| |Argument   |Datatype|Description                                           | | ||||
| |-----------|--------|------------------------------------------------------| | ||||
| |`xVelocity`|number  |                                                      | | ||||
| |`yVelocity`|number  |                                                      | | ||||
| |`zVelocity`|number  |                                                      | | ||||
| |Argument   |Datatype|Description                                                    | | ||||
| |-----------|--------|---------------------------------------------------------------| | ||||
| |`xVelocity`|number  |x-component of the velocity of the player's "head" in the scene| | ||||
| |`yVelocity`|number  |y-component of the velocity of the player's "head" in the scene| | ||||
| |`zVelocity`|number  |z-component of the velocity of the player's "head" in the scene| | ||||
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| Sets the velocity for the player in 3D space. This affects the pitch of 3D audio via the [Doppler effect](https://en.wikipedia.org/wiki/Doppler_effect). | ||||
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|  | @ -30,6 +34,8 @@ | |||
| |--------|--------|------------------------------------------------------| | ||||
| |None    |        |                                                      | | ||||
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| Pauses all sound instances, which is useful for stopping audio when the game loses focus. This function sets a separate pause state to the one set by [`FAudio_SoundInstance_Pause`](Functions-(Sound-Instances)?id=_soundinstance_pausesoundinstanceid). | ||||
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| ## `~_ResumeAll()` | ||||
|  | @ -40,6 +46,8 @@ | |||
| |--------|--------|------------------------------------------------------| | ||||
| |None    |        |                                                      | | ||||
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| Resumes all sound instances paused by `FAudio_PauseAll()`. | ||||
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| ## `~_StopAll()` | ||||
|  | @ -48,4 +56,6 @@ | |||
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| |Argument|Datatype|Description                                           | | ||||
| |--------|--------|------------------------------------------------------| | ||||
| |None    |        |                                                      | | ||||
| |None    |        |                                                      | | ||||
| 
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| Stops all currently playing sound instances. | ||||
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