Consistency/data/entities/animals/boss_robot/rocket_roll.xml

77 lines
1.8 KiB
XML

<Entity name="$projectile_default" tags="projectile_player,disc_bullet" >
<Base file="data/entities/base_projectile.xml" >
<VelocityComponent
gravity_y="250"
air_friction="0.6"
mass="0.05"
>
</VelocityComponent>
</Base>
<ProjectileComponent
_enabled="1"
lob_min="0.5"
lob_max="0.7"
speed_min="350"
speed_max="450"
friction="1"
direction_random_rad="0.41"
on_death_explode="0"
on_death_gfx_leave_sprite="0"
on_lifetime_out_explode="0"
explosion_dont_damage_shooter="1"
on_collision_die="0"
lifetime="90"
damage="0"
damage_scaled_by_speed="0"
lifetime_randomness="0"
ragdoll_force_multiplier="0"
hit_particle_force_multiplier="0.1"
create_shell_casing="0"
shoot_light_flash_radius="64"
bounces_left="2"
bounce_at_any_angle="1"
collide_with_shooter_frames="6"
friendly_fire="1"
velocity_sets_rotation="1"
velocity_updates_animation="0"
velocity_sets_scale="0"
knockback_force="1.3"
physics_impulse_coeff="10"
collide_with_entities="0"
>
<config_explosion>
</config_explosion>
</ProjectileComponent>
<SpriteComponent
_enabled="1"
alpha="1"
image_file="data/projectiles_gfx/rocket_roll.xml"
next_rect_animation=""
rect_animation=""
>
</SpriteComponent>
<AudioComponent
file="data/audio/Desktop/projectiles.bank"
event_root="player_projectiles/bullet_disc">
</AudioComponent>
<LuaComponent
script_source_file="data/entities/animals/boss_robot/rocket_roll_end.lua"
execute_every_n_frame="85"
remove_after_executed="1"
>
</LuaComponent>
<VariableStorageComponent
name="projectile_file"
value_string="data/entities/projectiles/rocket_tank.xml"
>
</VariableStorageComponent>
</Entity>