34 lines
895 B
Lua
34 lines
895 B
Lua
dofile_once("data/scripts/lib/utilities.lua")
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local entity_id = GetUpdatedEntityID()
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local x, y = EntityGetTransform( GetUpdatedEntityID() )
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local projectiles = EntityGetInRadiusWithTag( x, y, 64, "projectile" )
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if ( #projectiles > 0 ) then
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local p = projectiles[1]
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local p_n = ""
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local comps = EntityGetComponent( p, "VariableStorageComponent" )
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if ( comps ~= nil ) then
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for i,v in ipairs( comps ) do
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local n = ComponentGetValue2( v, "name" )
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if ( n == "projectile_file" ) then
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p_n = ComponentGetValue2( v, "value_string" )
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break
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end
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end
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end
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if ( #p_n > 0 ) then
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comps = EntityGetComponent( entity_id, "VariableStorageComponent" )
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if ( comps ~= nil ) then
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for i,v in ipairs( comps ) do
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local n = ComponentGetValue2( v, "name" )
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if ( n == "memory" ) then
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ComponentSetValue2( v, "value_string", p_n )
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break
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end
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end
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end
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end
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end |