32 lines
1013 B
Lua
32 lines
1013 B
Lua
dofile_once( "data/scripts/lib/utilities.lua" )
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local entity_id = GetUpdatedEntityID()
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local x,y,angle = EntityGetTransform( entity_id )
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angle = GameGetFrameNum() * 0.01
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EntitySetTransform( entity_id, x, y, angle )
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local comp = EntityGetFirstComponent( entity_id, "VariableStorageComponent", "laser_status" )
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if ( comp ~= nil ) then
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local status = ComponentGetValue2( comp, "value_float" )
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local comps = EntityGetComponent( entity_id, "LaserEmitterComponent" )
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if ( comps ~= nil ) then
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for i,v in ipairs( comps ) do
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if ( status <= 0 ) then
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ComponentSetValue2( v, "is_emitting", false )
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else
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ComponentSetValue2( v, "is_emitting", true )
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end
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ComponentObjectSetValue2( v, "laser", "damage_to_entities", 0.08 + status * 0.01 )
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ComponentObjectSetValue2( v, "laser", "max_length", 8 + status * 8 )
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ComponentObjectSetValue2( v, "laser", "beam_radius", 3 + status * 0.1 )
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end
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end
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status = math.max( 0, status - 0.02 )
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ComponentSetValue2( comp, "value_float", status )
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end |