Consistency/data/entities/animals/boss_ghost/lasers.lua

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2021-08-20 01:53:47 +00:00
dofile_once( "data/scripts/lib/utilities.lua" )
local entity_id = GetUpdatedEntityID()
local x,y,angle = EntityGetTransform( entity_id )
angle = GameGetFrameNum() * 0.01
EntitySetTransform( entity_id, x, y, angle )
local comp = EntityGetFirstComponent( entity_id, "VariableStorageComponent", "laser_status" )
if ( comp ~= nil ) then
local status = ComponentGetValue2( comp, "value_float" )
local comps = EntityGetComponent( entity_id, "LaserEmitterComponent" )
if ( comps ~= nil ) then
for i,v in ipairs( comps ) do
if ( status <= 0 ) then
ComponentSetValue2( v, "is_emitting", false )
else
ComponentSetValue2( v, "is_emitting", true )
end
ComponentObjectSetValue2( v, "laser", "damage_to_entities", 0.08 + status * 0.01 )
ComponentObjectSetValue2( v, "laser", "max_length", 8 + status * 8 )
ComponentObjectSetValue2( v, "laser", "beam_radius", 3 + status * 0.1 )
end
end
status = math.max( 0, status - 0.02 )
ComponentSetValue2( comp, "value_float", status )
end