Consistency/data/entities/animals/statue_physics.xml

200 lines
4.5 KiB
XML

<Entity tags="glue_NOT" name="$animal_statue_physics" >
<PhysicsAIComponent
target_vec_max_len="15.0"
force_coeff="18.0"
force_balancing_coeff="1.8"
force_max="140"
torque_coeff="50"
torque_balancing_coeff="1"
torque_max="50.0"
damage_deactivation_probability="1"
damage_deactivation_time_min="10"
damage_deactivation_time_max="30" >
</PhysicsAIComponent>
<PhysicsBodyComponent
allow_sleep="1"
angular_damping="0.02"
fixed_rotation="0"
is_bullet="0"
linear_damping="0"
on_death_leave_physics_body="1" >
</PhysicsBodyComponent>
<PhysicsImageShapeComponent
image_file="data/enemies_gfx/statue_physics.png"
centered="0"
material="rock_box2d_nohit"
offset_x="6"
offset_y="10"
>
</PhysicsImageShapeComponent>
<Base file="data/entities/base_enemy_flying.xml" >
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
attack_ranged_min_distance="0"
attack_ranged_max_distance="50"
creature_detection_range_x="300"
creature_detection_range_y="300"
attack_ranged_action_frame="3"
attack_melee_action_frame="3"
sense_creatures="1"
attack_ranged_enabled="0"
attack_melee_enabled="1"
can_fly="1"
eye_offset_y="-5"
attack_ranged_offset_y="-5"
>
</AnimalAIComponent>
<DamageModelComponent
hp="3"
ragdoll_material="rock_box2d_nohit"
ragdoll_filenames_file=""
blood_material="plasma_fading_green"
blood_spray_material="plasma_fading_green"
fire_probability_of_ignition="0"
air_needed="0"
blood_sprite_directional=""
blood_sprite_large=""
physics_objects_damage="0"
>
<damage_multipliers
melee="0.5"
projectile="0.5"
explosion="1.2"
electricity="0"
fire="0" >
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file=""
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<PathFindingComponent
distance_to_reach_node_x="20"
distance_to_reach_node_y="20"
frames_to_get_stuck="120"
can_jump="0"
can_fly="1"
jump_speed="0"
>
</PathFindingComponent>
<GenomeDataComponent
herd_id="ghost"
food_chain_rank="7"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="0"
run_velocity="24" >
</CharacterPlatformingComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="5"
aabb_max_y="8"
aabb_min_x="-5"
aabb_min_y="-13"
>
</HitboxComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<CharacterDataComponent
collision_aabb_min_x="-4"
collision_aabb_max_x="4"
collision_aabb_min_y="-6"
collision_aabb_max_y="2"
mass="1.8"
>
</CharacterDataComponent>
<SpriteStainsComponent
_enabled="0"
>
</SpriteStainsComponent>
</Base>
<SpriteComponent
image_file="data/enemies_gfx/statue_physics_emissive.xml"
rect_animation="stand"
next_rect_animation="stand"
special_scale_x="1"
has_special_scale="1"
emissive="1"
additive="1"
offset_x="0"
offset_y="0">
</SpriteComponent>
<CollisionTriggerComponent
width="60"
height="60"
radius="30"
required_tag="prey"
timer_for_destruction="30"
destroy_this_entity_when_triggered="0"
>
</CollisionTriggerComponent>
<LuaComponent
execute_on_removed="0"
execute_every_n_frame="-1"
script_collision_trigger_hit="data/scripts/animals/statue_physics_shot.lua"
remove_after_executed="0">
</LuaComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/statue_physics" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/magical/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<SpriteParticleEmitterComponent
sprite_file="data/particles/statue_physics_emissive_particle.xml"
delay="0"
lifetime="0"
sprite_centered="0"
color.r="1" color.g="1" color.b="1" color.a="1"
color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="0"
velocity.x="0" velocity.y="-10"
gravity.x="0" gravity.y="0"
velocity_slowdown="0"
rotation="0"
angular_velocity="0"
use_rotation_from_entity="1"
use_velocity_as_rotation="0"
scale.x="1" scale.y="1"
scale_velocity.x="0" scale_velocity.y="0"
additive="1"
emissive="1"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
count_min="1" count_max="1"
>
</SpriteParticleEmitterComponent>
</Entity>