200 lines
4.5 KiB
XML
200 lines
4.5 KiB
XML
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<Entity tags="glue_NOT" name="$animal_statue_physics" >
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<PhysicsAIComponent
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target_vec_max_len="15.0"
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force_coeff="18.0"
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force_balancing_coeff="1.8"
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force_max="140"
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torque_coeff="50"
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torque_balancing_coeff="1"
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torque_max="50.0"
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damage_deactivation_probability="1"
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damage_deactivation_time_min="10"
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damage_deactivation_time_max="30" >
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</PhysicsAIComponent>
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<PhysicsBodyComponent
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allow_sleep="1"
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angular_damping="0.02"
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fixed_rotation="0"
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is_bullet="0"
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linear_damping="0"
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on_death_leave_physics_body="1" >
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</PhysicsBodyComponent>
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<PhysicsImageShapeComponent
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image_file="data/enemies_gfx/statue_physics.png"
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centered="0"
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material="rock_box2d_nohit"
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offset_x="6"
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offset_y="10"
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>
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</PhysicsImageShapeComponent>
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<Base file="data/entities/base_enemy_flying.xml" >
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="50"
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creature_detection_range_x="300"
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creature_detection_range_y="300"
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attack_ranged_action_frame="3"
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attack_melee_action_frame="3"
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sense_creatures="1"
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attack_ranged_enabled="0"
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attack_melee_enabled="1"
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can_fly="1"
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eye_offset_y="-5"
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attack_ranged_offset_y="-5"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="3"
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ragdoll_material="rock_box2d_nohit"
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ragdoll_filenames_file=""
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blood_material="plasma_fading_green"
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blood_spray_material="plasma_fading_green"
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fire_probability_of_ignition="0"
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air_needed="0"
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blood_sprite_directional=""
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blood_sprite_large=""
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physics_objects_damage="0"
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>
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<damage_multipliers
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melee="0.5"
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projectile="0.5"
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explosion="1.2"
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electricity="0"
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fire="0" >
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file=""
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<PathFindingComponent
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_to_get_stuck="120"
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can_jump="0"
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can_fly="1"
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jump_speed="0"
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>
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</PathFindingComponent>
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<GenomeDataComponent
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herd_id="ghost"
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food_chain_rank="7"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="0"
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run_velocity="24" >
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</CharacterPlatformingComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="5"
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aabb_max_y="8"
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aabb_min_x="-5"
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aabb_min_y="-13"
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>
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</HitboxComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-4"
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collision_aabb_max_x="4"
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collision_aabb_min_y="-6"
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collision_aabb_max_y="2"
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mass="1.8"
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>
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</CharacterDataComponent>
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<SpriteStainsComponent
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_enabled="0"
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>
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</SpriteStainsComponent>
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</Base>
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<SpriteComponent
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image_file="data/enemies_gfx/statue_physics_emissive.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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special_scale_x="1"
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has_special_scale="1"
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emissive="1"
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additive="1"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<CollisionTriggerComponent
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width="60"
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height="60"
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radius="30"
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required_tag="prey"
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timer_for_destruction="30"
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destroy_this_entity_when_triggered="0"
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>
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</CollisionTriggerComponent>
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<LuaComponent
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execute_on_removed="0"
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execute_every_n_frame="-1"
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script_collision_trigger_hit="data/scripts/animals/statue_physics_shot.lua"
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remove_after_executed="0">
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</LuaComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/statue_physics" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/magical/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<SpriteParticleEmitterComponent
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sprite_file="data/particles/statue_physics_emissive_particle.xml"
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delay="0"
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lifetime="0"
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sprite_centered="0"
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color.r="1" color.g="1" color.b="1" color.a="1"
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color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="0"
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velocity.x="0" velocity.y="-10"
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gravity.x="0" gravity.y="0"
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velocity_slowdown="0"
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rotation="0"
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angular_velocity="0"
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use_rotation_from_entity="1"
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use_velocity_as_rotation="0"
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scale.x="1" scale.y="1"
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scale_velocity.x="0" scale_velocity.y="0"
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additive="1"
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emissive="1"
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emission_interval_min_frames="1"
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emission_interval_max_frames="2"
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count_min="1" count_max="1"
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>
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</SpriteParticleEmitterComponent>
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</Entity>
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