21 lines
602 B
Lua
21 lines
602 B
Lua
dofile_once("data/scripts/lib/utilities.lua")
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local entity_id = GetUpdatedEntityID()
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local boss_id = EntityGetRootEntity( entity_id )
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local x,y = EntityGetTransform( boss_id )
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local comp = EntityGetFirstComponent( entity_id, "VariableStorageComponent", "wizard_orb_id" )
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if ( comp ~= nil ) then
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local id = ComponentGetValue2( comp, "value_int" )
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local count = 8
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local circle = math.pi * 2
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local inc = circle / count
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local dir = inc * id + GameGetFrameNum() * 0.01
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local nx = x + math.cos( dir ) * 50
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local ny = y - math.sin( dir ) * 50 - 20
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EntitySetTransform( entity_id, nx, ny )
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end |