Consistency/data/entities/animals/boss_wizard/orb_rotation.lua

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Lua
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2021-08-20 01:53:47 +00:00
dofile_once("data/scripts/lib/utilities.lua")
local entity_id = GetUpdatedEntityID()
local boss_id = EntityGetRootEntity( entity_id )
local x,y = EntityGetTransform( boss_id )
local comp = EntityGetFirstComponent( entity_id, "VariableStorageComponent", "wizard_orb_id" )
if ( comp ~= nil ) then
local id = ComponentGetValue2( comp, "value_int" )
local count = 8
local circle = math.pi * 2
local inc = circle / count
local dir = inc * id + GameGetFrameNum() * 0.01
local nx = x + math.cos( dir ) * 50
local ny = y - math.sin( dir ) * 50 - 20
EntitySetTransform( entity_id, nx, ny )
end