272 lines
6.6 KiB
XML
272 lines
6.6 KiB
XML
<Entity
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name="$projectile_default" tags="projectile"
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>
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<Base file="data/entities/base_projectile.xml" >
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<VelocityComponent
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gravity_y="50"
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air_friction="0"
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mass="0.3"
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>
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</VelocityComponent>
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</Base>
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<ProjectileComponent
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_enabled="1"
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lob_min="0.8"
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lob_max="1.0"
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speed_min="300"
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speed_max="400"
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on_death_explode="1"
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on_death_gfx_leave_sprite="0"
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on_lifetime_out_explode="1"
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explosion_dont_damage_shooter="1"
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damage="2"
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on_collision_die="1"
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lifetime="800"
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shoot_light_flash_radius="120"
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knockback_force="3.0"
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physics_impulse_coeff="9000"
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>
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<damage_by_type
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fire="4.25"
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>
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</damage_by_type>
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<config_explosion
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never_cache="1"
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camera_shake="20.5"
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explosion_radius="45"
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explosion_sprite="data/particles/explosion_040_poof_green.xml"
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explosion_sprite_lifetime="0"
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create_cell_probability="100"
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create_cell_material="fire"
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hole_destroy_liquid="0"
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damage="3"
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load_this_entity="data/entities/particles/particle_explosion/main_green.xml,data/entities/misc/loose_ground.xml"
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ray_energy="7500000"
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hole_enabled="1"
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hole_image="data/temp/explosion_hole.png"
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particle_effect="1"
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damage_mortals="1"
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physics_explosion_power.min="2"
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physics_explosion_power.max="4"
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physics_throw_enabled="1"
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shake_vegetation="1"
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sparks_enabled="1"
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sparks_count_min="50"
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sparks_count_max="100"
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spark_material="spark_green"
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light_fade_time="0.8"
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stains_enabled="1"
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stains_image="data/temp/explosion_stain.png" >
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</config_explosion>
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</ProjectileComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/projectiles_gfx/meteor_green.xml"
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next_rect_animation=""
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offset_x="0"
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offset_y="0"
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rect_animation=""
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emissive="1"
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additive="1"
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z_index="-0.5"
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>
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</SpriteComponent>
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<ParticleEmitterComponent
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emitted_material_name="smoke"
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offset.x="0"
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offset.y="1"
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x_pos_offset_min="-1"
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y_pos_offset_min="-1"
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x_pos_offset_max="1"
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y_pos_offset_max="1"
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x_vel_min="-10"
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x_vel_max="10"
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y_vel_min="-10"
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y_vel_max="10"
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count_min="5"
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count_max="5"
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lifetime_min="0.1"
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lifetime_max="0.3"
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create_real_particles="1"
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emit_cosmetic_particles="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="fire"
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offset.x="0"
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offset.y="0"
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x_pos_offset_min="-1"
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y_pos_offset_min="-1"
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x_pos_offset_max="1"
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y_pos_offset_max="1"
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x_vel_min="-10"
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x_vel_max="10"
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y_vel_min="-10"
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y_vel_max="10"
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count_min="1"
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count_max="1"
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lifetime_min="0.1"
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lifetime_max="0.3"
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create_real_particles="1"
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emit_cosmetic_particles="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="2"
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is_emitting="1"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="fire"
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custom_style="FIRE"
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color="ff9ae74a"
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count_min="6"
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count_max="6"
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offset.x="0"
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offset.y="0"
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x_pos_offset_min="-12"
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x_pos_offset_max="12"
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y_pos_offset_min="-12"
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y_pos_offset_max="12"
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x_vel_min="0"
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x_vel_max="0"
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y_vel_min="0"
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y_vel_max="0"
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lifetime_min="1.1"
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lifetime_max="2.8"
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create_real_particles="1"
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emit_cosmetic_particles="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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delay_frames="2"
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is_emitting="0" >
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="spark_green"
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offset.x="0"
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offset.y="0"
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x_pos_offset_min="-2"
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x_pos_offset_max="2"
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y_pos_offset_min="-2"
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y_pos_offset_max="2"
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x_vel_min="-2"
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x_vel_max="2"
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y_vel_min="-2"
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y_vel_max="2"
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gravity.y="0.0"
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count_min="40"
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count_max="100"
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lifetime_min="0.2"
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lifetime_max="0.4"
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area_circle_radius.min="10"
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area_circle_radius.max="10"
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render_on_grid="1"
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fade_based_on_lifetime="0"
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airflow_force="2.5"
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airflow_time="1.401"
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airflow_scale="0.05"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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emit_cosmetic_particles="1"
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create_real_particles="0"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="spark_green"
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offset.x="0"
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offset.y="0"
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x_pos_offset_min="-2"
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x_pos_offset_max="2"
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y_pos_offset_min="-2"
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y_pos_offset_max="2"
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x_vel_min="-80"
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x_vel_max="80"
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y_vel_min="-80"
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y_vel_max="80"
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gravity.y="0.0"
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count_min="80"
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count_max="120"
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lifetime_min="0.1"
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lifetime_max="0.2"
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area_circle_radius.min="12"
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area_circle_radius.max="12"
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render_on_grid="0"
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fade_based_on_lifetime="1"
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airflow_force="8.5"
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airflow_time="1.401"
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airflow_scale="0.05"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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emit_cosmetic_particles="1"
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create_real_particles="0"
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is_emitting="0" >
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</ParticleEmitterComponent>
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<SpriteParticleEmitterComponent
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sprite_file="data/particles/fire_large_green.xml"
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delay="0"
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lifetime="0"
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emissive="1"
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additive="1"
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color.r="1" color.g="1" color.b="1" color.a="1"
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color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="-2"
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velocity.x="0" velocity.y="0"
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gravity.x="0" gravity.y="10"
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velocity_slowdown="0"
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rotation="0"
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angular_velocity="0"
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use_velocity_as_rotation="0"
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scale.x="1" scale.y="1"
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scale_velocity.x="0" scale_velocity.y="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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count_min="3" count_max="5"
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randomize_rotation.min="-0.3415"
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randomize_rotation.max="0.3415"
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randomize_angular_velocity.min="-1.3415"
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randomize_angular_velocity.max="1.3415"
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randomize_position.min_x="-7"
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randomize_position.max_x="7"
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randomize_position.min_y="-7"
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randomize_position.max_y="7"
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randomize_velocity.min_x="-10"
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randomize_velocity.max_x="10"
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randomize_velocity.min_y="-10"
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randomize_velocity.max_y="10"
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is_emitting="1"
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>
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</SpriteParticleEmitterComponent>
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<LightComponent
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_enabled="1"
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radius="150" >
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</LightComponent>
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<AudioComponent
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file="data/audio/Desktop/projectiles.bank"
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event_root="player_projectiles/meteor">
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/projectiles.bank"
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event_name="player_projectiles/meteor/loop"
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auto_play="1">
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</AudioLoopComponent>
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<VariableStorageComponent
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name="projectile_file"
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value_string="data/entities/animals/boss_wizard/meteor.xml"
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>
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</VariableStorageComponent>
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</Entity>
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