Consistency/data/entities/animals/boss_wizard/meteor.xml

272 lines
6.6 KiB
XML

<Entity
name="$projectile_default" tags="projectile"
>
<Base file="data/entities/base_projectile.xml" >
<VelocityComponent
gravity_y="50"
air_friction="0"
mass="0.3"
>
</VelocityComponent>
</Base>
<ProjectileComponent
_enabled="1"
lob_min="0.8"
lob_max="1.0"
speed_min="300"
speed_max="400"
on_death_explode="1"
on_death_gfx_leave_sprite="0"
on_lifetime_out_explode="1"
explosion_dont_damage_shooter="1"
damage="2"
on_collision_die="1"
lifetime="800"
shoot_light_flash_radius="120"
knockback_force="3.0"
physics_impulse_coeff="9000"
>
<damage_by_type
fire="4.25"
>
</damage_by_type>
<config_explosion
never_cache="1"
camera_shake="20.5"
explosion_radius="45"
explosion_sprite="data/particles/explosion_040_poof_green.xml"
explosion_sprite_lifetime="0"
create_cell_probability="100"
create_cell_material="fire"
hole_destroy_liquid="0"
damage="3"
load_this_entity="data/entities/particles/particle_explosion/main_green.xml,data/entities/misc/loose_ground.xml"
ray_energy="7500000"
hole_enabled="1"
hole_image="data/temp/explosion_hole.png"
particle_effect="1"
damage_mortals="1"
physics_explosion_power.min="2"
physics_explosion_power.max="4"
physics_throw_enabled="1"
shake_vegetation="1"
sparks_enabled="1"
sparks_count_min="50"
sparks_count_max="100"
spark_material="spark_green"
light_fade_time="0.8"
stains_enabled="1"
stains_image="data/temp/explosion_stain.png" >
</config_explosion>
</ProjectileComponent>
<SpriteComponent
_enabled="1"
alpha="1"
image_file="data/projectiles_gfx/meteor_green.xml"
next_rect_animation=""
offset_x="0"
offset_y="0"
rect_animation=""
emissive="1"
additive="1"
z_index="-0.5"
>
</SpriteComponent>
<ParticleEmitterComponent
emitted_material_name="smoke"
offset.x="0"
offset.y="1"
x_pos_offset_min="-1"
y_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_max="1"
x_vel_min="-10"
x_vel_max="10"
y_vel_min="-10"
y_vel_max="10"
count_min="5"
count_max="5"
lifetime_min="0.1"
lifetime_max="0.3"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="fire"
offset.x="0"
offset.y="0"
x_pos_offset_min="-1"
y_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_max="1"
x_vel_min="-10"
x_vel_max="10"
y_vel_min="-10"
y_vel_max="10"
count_min="1"
count_max="1"
lifetime_min="0.1"
lifetime_max="0.3"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
is_emitting="1"
>
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="fire"
custom_style="FIRE"
color="ff9ae74a"
count_min="6"
count_max="6"
offset.x="0"
offset.y="0"
x_pos_offset_min="-12"
x_pos_offset_max="12"
y_pos_offset_min="-12"
y_pos_offset_max="12"
x_vel_min="0"
x_vel_max="0"
y_vel_min="0"
y_vel_max="0"
lifetime_min="1.1"
lifetime_max="2.8"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
delay_frames="2"
is_emitting="0" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="spark_green"
offset.x="0"
offset.y="0"
x_pos_offset_min="-2"
x_pos_offset_max="2"
y_pos_offset_min="-2"
y_pos_offset_max="2"
x_vel_min="-2"
x_vel_max="2"
y_vel_min="-2"
y_vel_max="2"
gravity.y="0.0"
count_min="40"
count_max="100"
lifetime_min="0.2"
lifetime_max="0.4"
area_circle_radius.min="10"
area_circle_radius.max="10"
render_on_grid="1"
fade_based_on_lifetime="0"
airflow_force="2.5"
airflow_time="1.401"
airflow_scale="0.05"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
create_real_particles="0"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="spark_green"
offset.x="0"
offset.y="0"
x_pos_offset_min="-2"
x_pos_offset_max="2"
y_pos_offset_min="-2"
y_pos_offset_max="2"
x_vel_min="-80"
x_vel_max="80"
y_vel_min="-80"
y_vel_max="80"
gravity.y="0.0"
count_min="80"
count_max="120"
lifetime_min="0.1"
lifetime_max="0.2"
area_circle_radius.min="12"
area_circle_radius.max="12"
render_on_grid="0"
fade_based_on_lifetime="1"
airflow_force="8.5"
airflow_time="1.401"
airflow_scale="0.05"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
create_real_particles="0"
is_emitting="0" >
</ParticleEmitterComponent>
<SpriteParticleEmitterComponent
sprite_file="data/particles/fire_large_green.xml"
delay="0"
lifetime="0"
emissive="1"
additive="1"
color.r="1" color.g="1" color.b="1" color.a="1"
color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="-2"
velocity.x="0" velocity.y="0"
gravity.x="0" gravity.y="10"
velocity_slowdown="0"
rotation="0"
angular_velocity="0"
use_velocity_as_rotation="0"
scale.x="1" scale.y="1"
scale_velocity.x="0" scale_velocity.y="0"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
count_min="3" count_max="5"
randomize_rotation.min="-0.3415"
randomize_rotation.max="0.3415"
randomize_angular_velocity.min="-1.3415"
randomize_angular_velocity.max="1.3415"
randomize_position.min_x="-7"
randomize_position.max_x="7"
randomize_position.min_y="-7"
randomize_position.max_y="7"
randomize_velocity.min_x="-10"
randomize_velocity.max_x="10"
randomize_velocity.min_y="-10"
randomize_velocity.max_y="10"
is_emitting="1"
>
</SpriteParticleEmitterComponent>
<LightComponent
_enabled="1"
radius="150" >
</LightComponent>
<AudioComponent
file="data/audio/Desktop/projectiles.bank"
event_root="player_projectiles/meteor">
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/projectiles.bank"
event_name="player_projectiles/meteor/loop"
auto_play="1">
</AudioLoopComponent>
<VariableStorageComponent
name="projectile_file"
value_string="data/entities/animals/boss_wizard/meteor.xml"
>
</VariableStorageComponent>
</Entity>