permanent edit wands everywhere

main
cosmonaut 2021-08-20 01:25:26 -07:00
parent 5726b33878
commit 1dd40c7838
2 changed files with 19 additions and 1 deletions

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@ -1,6 +1,6 @@
# Consistency # Consistency
The intention of this mod is to adjust Noita's difficulty tuning. This is accomplished by scaling down enemy HP, scaling up environmental damage, and making gold permanent while reducing its value. The intention of this mod is to adjust Noita's difficulty tuning. This is accomplished by scaling down enemy HP, scaling up environmental damage, making gold permanent, and allowing editing of wands everywhere.
The game should still be quite difficult but most enemies will be much more manageable now especially in early stages. The game should still be quite difficult but most enemies will be much more manageable now especially in early stages.

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ModLuaFileAppend("data/scripts/perks/perk_list.lua", ModLuaFileAppend("data/scripts/perks/perk_list.lua",
"mods/consistency/files/perkpoolremove.lua") "mods/consistency/files/perkpoolremove.lua")
dofile("data/scripts/perks/perk.lua")
local perks = {"EDIT_WANDS_EVERYWHERE"}
function OnPlayerSpawned(player_entity)
local init_check_flag = "always_edit_wands_init_done"
if GameHasFlagRun(init_check_flag) then return end
GameAddFlagRun(init_check_flag)
for i, perk_name in ipairs(perks) do
local perk_entity = perk_spawn(0, 0, perk_name)
if perk_entity ~= nil then
perk_pickup(perk_entity, player_entity, EntityGetName(perk_entity),
false, false)
end
end
end
-- all functions below are optional and can be left out -- all functions below are optional and can be left out
--[[ --[[