Consistency/data/entities/animals/maggot_tiny/shot.lua

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Lua
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2021-08-20 01:53:47 +00:00
dofile_once("data/scripts/lib/utilities.lua")
local entity_id = GetUpdatedEntityID()
local x,y = EntityGetTransform( entity_id )
local vcomp = 0
local current = 1
local c = EntityGetComponent( entity_id, "VariableStorageComponent" )
if ( c ~= nil ) then
for i,v in ipairs( c ) do
local n = ComponentGetValue2( v, "name" )
if ( n == "shooter_part" ) then
vcomp = v
current = ComponentGetValue2( v, "value_int" )
break
end
end
end
if ( current > 0 ) and ( vcomp ~= 0 ) then
if ( current <= 11 ) then
local ch = EntityGetAllChildren( entity_id )
local i_ = 0
if ( ch ~= nil ) then
for i,v in ipairs( ch ) do
local comp = EntityGetFirstComponent( v, "GenomeDataComponent" )
if ( comp ~= nil ) then
i_ = i_ + 1
if ( i_ == current ) then
local px,py = EntityGetTransform( v )
shoot_projectile( entity_id, "data/entities/animals/maggot_tiny/orb.xml", px, py, 0, 0 )
break
end
end
end
end
end
current = current + 1
if ( current > 33 ) then
current = 1
end
ComponentSetValue2( vcomp, "value_int", current )
end