Consistency/data/entities/animals/maggot_tiny/death.lua

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2021-08-20 01:53:47 +00:00
dofile_once("data/scripts/lib/utilities.lua")
function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items )
-- kill self
local entity_id = GetUpdatedEntityID()
local pos_x, pos_y = EntityGetTransform( entity_id )
-- do some kind of an effect? throw some particles into the air?
EntityLoad( "data/entities/items/pickup/heart_better.xml", pos_x - 24, pos_y )
EntityLoad( "data/entities/items/pickup/heart_fullhp.xml", pos_x + 24, pos_y )
EntityLoad( "data/entities/items/wand_unshuffle_06.xml", pos_x - 16, pos_y )
EntityLoad( "data/entities/items/wand_unshuffle_10.xml", pos_x + 16, pos_y )
GameAddFlagRun( "miniboss_maggot" )
AddFlagPersistent( "miniboss_maggot" )
AddFlagPersistent( "card_unlocked_maggot" )
--StatsLogPlayerKill( entity_id )
--EntityKill( entity_id )
end