dofile_once("data/scripts/lib/utilities.lua") function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items ) -- kill self local entity_id = GetUpdatedEntityID() local pos_x, pos_y = EntityGetTransform( entity_id ) -- do some kind of an effect? throw some particles into the air? EntityLoad( "data/entities/items/pickup/heart_better.xml", pos_x - 24, pos_y ) EntityLoad( "data/entities/items/pickup/heart_fullhp.xml", pos_x + 24, pos_y ) EntityLoad( "data/entities/items/wand_unshuffle_06.xml", pos_x - 16, pos_y ) EntityLoad( "data/entities/items/wand_unshuffle_10.xml", pos_x + 16, pos_y ) GameAddFlagRun( "miniboss_maggot" ) AddFlagPersistent( "miniboss_maggot" ) AddFlagPersistent( "card_unlocked_maggot" ) --StatsLogPlayerKill( entity_id ) --EntityKill( entity_id ) end