34 lines
1.1 KiB
Lua
34 lines
1.1 KiB
Lua
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dofile_once("data/scripts/lib/utilities.lua")
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dofile_once("data/scripts/items/chest_random.lua")
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function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items )
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local entity_id = GetUpdatedEntityID()
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local pos_x, pos_y = EntityGetTransform( entity_id )
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local name = EntityGetName(entity_id)
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local seed_offset = 0
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local pw = check_parallel_pos( pos_x )
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if ( name == "$animal_gate_monster_b" ) then
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seed_offset = 1
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elseif ( name == "$animal_gate_monster_c" ) then
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seed_offset = 2
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elseif ( name == "$animal_gate_monster_d" ) then
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seed_offset = 3
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end
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SetRandomSeed( seed_offset, 10 + pw )
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make_random_card(pos_x, pos_y)
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-- set flag with name of monster.
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GameAddFlagRun(EntityGetName(entity_id) .. "_killed")
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-- if all 4 monsters killed, add persistent flag for treetop pillar
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if GameHasFlagRun("$animal_gate_monster_a_killed")
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and GameHasFlagRun("$animal_gate_monster_b_killed")
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and GameHasFlagRun("$animal_gate_monster_c_killed")
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and GameHasFlagRun("$animal_gate_monster_d_killed") then
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AddFlagPersistent( "miniboss_gate_monsters" )
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end
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end
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