Campari/src/GraphicsDevice.cs

84 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using RefreshCS;
namespace Campari
{
public class GraphicsDevice : IDisposable
{
public IntPtr Handle { get; }
public bool IsDisposed { get; private set; }
public GraphicsDevice(
IntPtr deviceWindowHandle,
Refresh.PresentMode presentMode,
bool debugMode
) {
var presentationParameters = new Refresh.PresentationParameters
{
deviceWindowHandle = deviceWindowHandle,
presentMode = presentMode
};
Handle = Refresh.Refresh_CreateDevice(
ref presentationParameters,
Conversions.BoolToByte(debugMode)
);
}
/* FIXME: pool this */
public CommandBuffer AcquireCommandBuffer()
{
var commandBufferHandle = Refresh.Refresh_AcquireCommandBuffer(Handle, 0);
return new CommandBuffer(this, commandBufferHandle);
}
public unsafe void Submit(params CommandBuffer[] commandBuffers)
{
var commandBufferPtrs = stackalloc IntPtr[commandBuffers.Length];
for (var i = 0; i < commandBuffers.Length; i += 1)
{
commandBufferPtrs[i] = commandBuffers[i].Handle;
}
Refresh.Refresh_Submit(
Handle,
(uint) commandBuffers.Length,
(IntPtr) commandBufferPtrs
);
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
Refresh.Refresh_DestroyDevice(Handle);
IsDisposed = true;
}
}
// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
~GraphicsDevice()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}