84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
using System.Text;
|
|||
|
using RefreshCS;
|
|||
|
|
|||
|
namespace Campari
|
|||
|
{
|
|||
|
public class GraphicsDevice : IDisposable
|
|||
|
{
|
|||
|
public IntPtr Handle { get; }
|
|||
|
|
|||
|
public bool IsDisposed { get; private set; }
|
|||
|
|
|||
|
public GraphicsDevice(
|
|||
|
IntPtr deviceWindowHandle,
|
|||
|
Refresh.PresentMode presentMode,
|
|||
|
bool debugMode
|
|||
|
) {
|
|||
|
var presentationParameters = new Refresh.PresentationParameters
|
|||
|
{
|
|||
|
deviceWindowHandle = deviceWindowHandle,
|
|||
|
presentMode = presentMode
|
|||
|
};
|
|||
|
|
|||
|
Handle = Refresh.Refresh_CreateDevice(
|
|||
|
ref presentationParameters,
|
|||
|
Conversions.BoolToByte(debugMode)
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
/* FIXME: pool this */
|
|||
|
public CommandBuffer AcquireCommandBuffer()
|
|||
|
{
|
|||
|
var commandBufferHandle = Refresh.Refresh_AcquireCommandBuffer(Handle, 0);
|
|||
|
return new CommandBuffer(this, commandBufferHandle);
|
|||
|
}
|
|||
|
|
|||
|
public unsafe void Submit(params CommandBuffer[] commandBuffers)
|
|||
|
{
|
|||
|
var commandBufferPtrs = stackalloc IntPtr[commandBuffers.Length];
|
|||
|
|
|||
|
for (var i = 0; i < commandBuffers.Length; i += 1)
|
|||
|
{
|
|||
|
commandBufferPtrs[i] = commandBuffers[i].Handle;
|
|||
|
}
|
|||
|
|
|||
|
Refresh.Refresh_Submit(
|
|||
|
Handle,
|
|||
|
(uint) commandBuffers.Length,
|
|||
|
(IntPtr) commandBufferPtrs
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void Dispose(bool disposing)
|
|||
|
{
|
|||
|
if (!IsDisposed)
|
|||
|
{
|
|||
|
if (disposing)
|
|||
|
{
|
|||
|
// TODO: dispose managed state (managed objects)
|
|||
|
}
|
|||
|
|
|||
|
Refresh.Refresh_DestroyDevice(Handle);
|
|||
|
IsDisposed = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
|
|||
|
~GraphicsDevice()
|
|||
|
{
|
|||
|
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
|||
|
Dispose(disposing: false);
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
|||
|
Dispose(disposing: true);
|
|||
|
GC.SuppressFinalize(this);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|