Campari/src/GraphicsDevice.cs

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2.4 KiB
C#
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using System;
using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
using RefreshCS;
namespace Campari
{
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public class GraphicsDevice : IDisposable
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{
public IntPtr Handle { get; }
public bool IsDisposed { get; private set; }
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public GraphicsDevice(
IntPtr deviceWindowHandle,
Refresh.PresentMode presentMode,
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bool debugMode
) {
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var presentationParameters = new Refresh.PresentationParameters
{
deviceWindowHandle = deviceWindowHandle,
presentMode = presentMode
};
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Handle = Refresh.Refresh_CreateDevice(
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ref presentationParameters,
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Conversions.BoolToByte(debugMode)
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);
}
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/* FIXME: pool this */
public CommandBuffer AcquireCommandBuffer()
{
var commandBufferHandle = Refresh.Refresh_AcquireCommandBuffer(Handle, 0);
return new CommandBuffer(this, commandBufferHandle);
}
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public unsafe void Submit(params CommandBuffer[] commandBuffers)
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{
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var commandBufferPtrs = stackalloc IntPtr[commandBuffers.Length];
for (var i = 0; i < commandBuffers.Length; i += 1)
{
commandBufferPtrs[i] = commandBuffers[i].Handle;
}
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Refresh.Refresh_Submit(
Handle,
(uint) commandBuffers.Length,
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(IntPtr) commandBufferPtrs
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);
}
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protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
Refresh.Refresh_DestroyDevice(Handle);
IsDisposed = true;
}
}
// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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~GraphicsDevice()
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{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}