adding removing pins, pin name reference
parent
bf0e66c77c
commit
def4998ec4
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@ -1,6 +0,0 @@
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export interface ICanvasData {
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width: number;
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height: number;
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widthRatio: number;
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heightRatio: number;
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}
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@ -2,5 +2,5 @@ import { IFramePinData } from './IFramePinData';
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export interface IFrame {
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filename: string;
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pinData: IFramePinData[];
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[index: number]: IFramePinData;
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}
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@ -0,0 +1,8 @@
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export interface IProjectData {
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currentFrame: number;
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currentlySelectedPin: number;
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width: number;
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height: number;
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widthRatio: number;
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heightRatio: number;
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}
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@ -1,25 +1,26 @@
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import { IAnimationData } from './Interfaces/IAnimationData';
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import { ICanvasData } from './Interfaces/ICanvasData';
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import { IProjectData } from './Interfaces/IProjectData';
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import { IFramePinData } from './Interfaces/IFramePinData';
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// I display the canvas and am clickable
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export class CanvasHandler {
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private canvasImage: HTMLCanvasElement;
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private imageElement: HTMLImageElement;
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private animationData: IAnimationData;
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private canvasData: ICanvasData;
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private projectData: IProjectData;
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private orginInfo: HTMLElement;
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private targetImageSize: number = 256;
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constructor(
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animationData: IAnimationData,
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canvasData: ICanvasData,
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canvasData: IProjectData,
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canvasImage: HTMLCanvasElement,
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imageElement: HTMLImageElement,
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originInfo: HTMLElement
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) {
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this.animationData = animationData;
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this.canvasData = canvasData;
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this.projectData = canvasData;
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this.canvasImage = canvasImage;
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this.imageElement = imageElement;
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this.orginInfo = originInfo;
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@ -45,8 +46,8 @@ export class CanvasHandler {
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}
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private UpdateCanvasDataSize() {
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this.canvasData.width = this.canvasImage.width;
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this.canvasData.height = this.canvasImage.height;
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this.projectData.width = this.canvasImage.width;
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this.projectData.height = this.canvasImage.height;
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}
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private mouseDown = (event: MouseEvent) => {
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@ -57,12 +58,25 @@ export class CanvasHandler {
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const pixelX: number = Math.floor(event.offsetX / ratioWidth);
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const pixelY: number = Math.floor(event.offsetY / ratioHeight);
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console.log('CLICK X:' + pixelX + ' Y:' + pixelY);
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// update animation data
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this.animationData.originX = pixelX;
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this.animationData.originY = pixelY;
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if (this.projectData.currentlySelectedPin === 0) {
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// update animation data
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this.animationData.originX = pixelX;
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this.animationData.originY = pixelY;
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} else {
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console.log('current pin id = ' + this.projectData.currentlySelectedPin);
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const newPinData: IFramePinData = {
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id: this.projectData.currentlySelectedPin,
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x: pixelX,
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y: pixelY
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};
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this.animationData.frames[this.projectData.currentFrame][
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this.projectData.currentlySelectedPin
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] = newPinData;
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}
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// update canvas data
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this.canvasData.widthRatio = ratioWidth;
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this.canvasData.heightRatio = ratioHeight;
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this.projectData.widthRatio = ratioWidth;
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this.projectData.heightRatio = ratioHeight;
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// update origin number display
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this.orginInfo.innerText = 'Origin X: ' + this.animationData.originX + ' Y: ' + this.animationData.originY;
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};
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@ -1,5 +1,6 @@
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import { IAnimationData } from './Interfaces/IAnimationData';
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import { ICanvasData } from './Interfaces/ICanvasData';
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import { IProjectData } from './Interfaces/IProjectData';
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import { IFramePinData } from './Interfaces/IFramePinData';
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export class FrameHandler {
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private start: number = 0;
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@ -7,7 +8,7 @@ export class FrameHandler {
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private frameNumberDiv: HTMLElement;
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private animationData: IAnimationData;
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private canvasData: ICanvasData;
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private canvasData: IProjectData;
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private filenames: string[] = [];
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private currentFrame: number = 0;
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@ -18,13 +19,16 @@ export class FrameHandler {
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private imageElement: HTMLImageElement;
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private projectData: IProjectData;
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constructor(
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animationData: IAnimationData,
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canvasData: ICanvasData,
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canvasData: IProjectData,
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htmlCanvasElement: HTMLCanvasElement,
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canvasContext: CanvasRenderingContext2D,
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frameNumberDiv: HTMLElement,
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imageElement: HTMLImageElement
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imageElement: HTMLImageElement,
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projectData: IProjectData
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) {
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this.animationData = animationData;
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this.canvasData = canvasData;
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@ -33,6 +37,7 @@ export class FrameHandler {
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this.frameNumberDiv = frameNumberDiv;
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window.requestAnimationFrame(this.windowAnimationUpdate);
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this.imageElement = imageElement;
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this.projectData = projectData;
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}
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public GetCurrentFrame(): number {
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@ -57,6 +62,7 @@ export class FrameHandler {
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public GoToFrame(frame: number) {
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this.currentFrame = frame;
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this.RefreshImage();
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this.projectData.currentFrame = this.currentFrame;
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}
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public TogglePlayingAnimation() {
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@ -88,21 +94,37 @@ export class FrameHandler {
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this.htmlCanvasElement.height
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);
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// draw origin +
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this.canvasContext.strokeStyle = '#000000';
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const originCursorSize: number = 500;
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const originX = this.animationData.originX * this.canvasData.widthRatio;
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const originY = this.animationData.originY * this.canvasData.heightRatio;
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this.canvasContext.beginPath();
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this.canvasContext.moveTo(originX, originY - originCursorSize);
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this.canvasContext.lineTo(originX, originY + originCursorSize);
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this.canvasContext.moveTo(originX - originCursorSize, originY);
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this.canvasContext.lineTo(originX + originCursorSize, originY);
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this.canvasContext.stroke();
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const originX = this.animationData.originX;
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const originY = this.animationData.originY;
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this.DrawCrossHair(500, this.canvasContext, originX, originY);
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// frame number update
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this.frameNumberDiv.className = 'instruction';
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this.frameNumberDiv.innerText =
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'Frame ' + (this.currentFrame + 1).toString() + ' / ' + this.filenames.length.toString();
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// draw pins
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for (let i = 0; i < 10; i++) {
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this.canvasContext.strokeStyle = '#FF0000';
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let currentSelectedPinData: IFramePinData = this.animationData.frames[this.projectData.currentFrame][i];
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if (currentSelectedPinData !== null && currentSelectedPinData !== undefined) {
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this.DrawCrossHair(50, this.canvasContext, currentSelectedPinData.x, currentSelectedPinData.y);
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}
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}
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}
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}
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private DrawCrossHair(size: number, canvasContext: CanvasRenderingContext2D, x: number, y: number) {
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x *= this.canvasData.widthRatio;
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y *= this.canvasData.heightRatio;
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canvasContext.beginPath();
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canvasContext.moveTo(x, y - size);
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canvasContext.lineTo(x, y + size);
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canvasContext.moveTo(x - size, y);
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canvasContext.lineTo(x + size, y);
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canvasContext.stroke();
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}
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private windowAnimationUpdate = (timestamp: number) => {
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if (this.start === 0) {
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this.start = timestamp;
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29
app/page.ts
29
app/page.ts
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@ -4,7 +4,7 @@ import { CanvasHandler } from './canvas_handler';
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import { FileHandler } from './file_handler';
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import { FrameHandler } from './frame_handler';
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import { IAnimationData } from './Interfaces/IAnimationData';
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import { ICanvasData } from './Interfaces/ICanvasData';
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import { IProjectData } from './Interfaces/IProjectData';
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import { IFrame } from './Interfaces/IFrame';
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import { PinHandler } from './pin_handler';
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@ -27,7 +27,7 @@ export class Page {
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private canvasImage: HTMLCanvasElement;
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private canvasContext: CanvasRenderingContext2DSettings;
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private canvasData: ICanvasData;
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private projectData: IProjectData;
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private filenameInput: HTMLInputElement;
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public Load() {
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@ -40,13 +40,14 @@ export class Page {
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loop: true,
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frames: [
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{
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filename: '',
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pinData: []
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filename: ''
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}
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]
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};
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// blank slate canvas data
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this.canvasData = {
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this.projectData = {
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currentFrame: 0,
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currentlySelectedPin: 0,
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width: 0,
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height: 0,
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widthRatio: 0,
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@ -59,13 +60,17 @@ export class Page {
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this.pinHandler = new PinHandler(
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document.getElementById('addpin') as HTMLElement,
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document.getElementById('pinSettings') as HTMLElement
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document.getElementById('pinSettings') as HTMLElement,
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document.getElementById('pinContainer') as HTMLElement,
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document.getElementById('originPin') as HTMLElement,
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this.projectData,
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this.animationData
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);
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// setup canvas
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this.canvasHandler = new CanvasHandler(
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this.animationData,
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this.canvasData,
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this.projectData,
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canvasElement,
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imageElement,
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document.getElementById('originInfo') as HTMLElement
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// setup frame handler
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this.frameHandler = new FrameHandler(
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this.animationData,
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this.canvasData,
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this.projectData,
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canvasElement,
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canvasElement.getContext('2d')!,
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document.getElementById('frameNumber') as HTMLElement,
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imageElement
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imageElement,
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this.projectData
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);
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// input elements
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@ -148,6 +154,8 @@ export class Page {
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}
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case 83: {
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this.pinHandler.UpdateAnimationPinNames();
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const zip = new JSZip();
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// name of project
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const name = this.filenameInput.value;
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@ -183,8 +191,7 @@ export class Page {
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for (let i = 0; i < event.dataTransfer!.files.length; i++) {
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newFrames.push({
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filename: event.dataTransfer!.files[i].name,
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pinData: []
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filename: event.dataTransfer!.files[i].name
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});
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}
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@ -1,26 +1,103 @@
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import { IProjectData } from './Interfaces/IProjectData';
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import { IPin } from './Interfaces/IPin';
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import { IAnimationData } from './Interfaces/IAnimationData';
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export class PinHandler {
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private addPinButton: HTMLElement;
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private pinSettingsDiv: HTMLElement;
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private pins: number = 1;
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private pinContainer: HTMLElement;
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private allPinContainers: HTMLElement[];
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private projectData: IProjectData;
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private animationData: IAnimationData;
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constructor(addPinButton: HTMLElement, pinSettingsDiv: HTMLElement) {
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constructor(
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addPinButton: HTMLElement,
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pinSettingsDiv: HTMLElement,
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pinContainer: HTMLElement,
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originPin: HTMLElement,
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projectData: IProjectData,
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animationData: IAnimationData
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) {
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this.addPinButton = addPinButton;
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this.pinSettingsDiv = pinSettingsDiv;
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this.UpdatePinSettingsDiv();
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this.pinContainer = pinContainer;
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this.projectData = projectData;
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this.animationData = animationData;
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// add origin click behaviour
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originPin.addEventListener('click', () => {
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this.DeselectAllPinContainers();
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originPin.className = 'pinButtonContainerSelected';
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projectData.currentlySelectedPin = 0;
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});
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// put origin into pincontainer array
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this.allPinContainers = [ originPin ];
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// this.UpdatePinSettingsDiv();
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this.addPinButton.addEventListener('click', this.AddPinButtonPressed);
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}
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private UpdatePinSettingsDiv() {
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let html: string = '';
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for (let i = 0; i < this.pins; i++) {
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html += '<input type="text" id="pinname' + i + '" value="pinname' + i + '">';
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public UpdateAnimationPinNames = () => {
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const animationPinData: IPin[] = [];
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for (let i = 1; i < this.allPinContainers.length; i++) {
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console.log(this.allPinContainers[i].children);
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let pinName: string = this.allPinContainers[i].getElementsByTagName('input')[0].value;
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if (pinName !== null && pinName !== undefined) {
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let newPinData: IPin = {
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id: parseInt(this.allPinContainers[i].id.split('_')[1]),
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name: pinName
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};
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animationPinData.push(newPinData);
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}
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}
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this.pinSettingsDiv.innerHTML = html;
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}
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this.animationData.pins = animationPinData;
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console.log('updated animationPinData to ' + animationPinData);
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};
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private AddPinButtonPressed() {
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this.pins += 1;
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private UpdatePinSettingsDiv = () => {
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// create info window div and append to pincontainer
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const newDiv = document.createElement('div');
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this.allPinContainers.push(newDiv);
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this.pinContainer.appendChild(newDiv);
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newDiv.id = 'pinID_' + this.pins.toString();
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newDiv.className = 'pinButtonContainer';
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// text input field for pin name
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const newNameInput = document.createElement('input');
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newNameInput.id = 'nameInput_' + this.pins.toString();
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newDiv.appendChild(newNameInput);
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newNameInput.value = 'PinName_' + this.pins.toString();
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// button to remove pin
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const removePinButton = document.createElement('button');
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newDiv.appendChild(removePinButton);
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removePinButton.textContent = 'X';
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removePinButton.className = 'removeButton';
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removePinButton.addEventListener('click', () => {
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newDiv.remove();
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});
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// break
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newDiv.appendChild(document.createElement('br'));
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// select pin to place
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const selectPinButton = document.createElement('button');
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newDiv.appendChild(selectPinButton);
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selectPinButton.textContent = 'Select';
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selectPinButton.addEventListener('click', () => {
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this.DeselectAllPinContainers();
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newDiv.className = 'pinButtonContainerSelected';
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this.projectData.currentlySelectedPin = parseInt(newDiv.id.split('_')[1]);
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console.log('selected pin ' + this.projectData.currentlySelectedPin);
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});
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};
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private DeselectAllPinContainers = () => {
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for (let i = 0; i < this.allPinContainers.length; i++) {
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this.allPinContainers[i].className = 'pinButtonContainer';
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}
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};
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private AddPinButtonPressed = () => {
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this.UpdatePinSettingsDiv();
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}
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this.pins += 1;
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};
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}
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border: 2px solid #6b7578;
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image-rendering: pixelated;
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}
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.pinContainer {
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display: flex;
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flex-direction: row;
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}
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.pinButtonContainer {
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flex: 1;
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font-size: 12px;
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border: 2px solid #6b7578;
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padding: 1px;
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}
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.pinButtonContainerSelected {
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flex: 1;
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font-size: 12px;
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border: 2px solid #0865df;
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padding: 1px;
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background-color: rgb(35, 75, 185);
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}
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.removeButton {
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background-color: rgb(158, 15, 34);
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color: rgb(227, 227, 236);
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}
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File diff suppressed because one or more lines are too long
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<canvas id="canvasImage" alt=""></canvas>
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</div>
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<button id="addpin">Create New Pin</button>
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<div id="pinSettings"></div>
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<div id="pinContainer" class="pinContainer">
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<div class="pinButtonContainerSelected" id="originPin"><p>Origin</p><button id="selectOrigin">Select</button>
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</div>
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</div>
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<div id="settings">
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Name: <input type = "text" id="filename"><br>
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<div id = "originInfo">Click image to set Origin</div>
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@ -0,0 +1,22 @@
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{
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"0 debug pnpm:scope": {
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"selected": 1,
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"workspacePrefix": null
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},
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"1 error pnpm": {
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"message": {
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"errno": 1,
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"code": "ELIFECYCLE",
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"pkgid": "animationtool@1.0.0",
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"stage": "start:dev",
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"script": "webpack-dev-server --config webpack/dev.config.js",
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"pkgname": "animationtool"
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},
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"err": {
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"name": "Error",
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"message": "animationtool@1.0.0 start:dev: `webpack-dev-server --config webpack/dev.config.js`\nExit status 1",
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"code": "ELIFECYCLE",
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"stack": "Error: animationtool@1.0.0 start:dev: `webpack-dev-server --config webpack/dev.config.js`\nExit status 1\n at EventEmitter.proc.on (C:\\Users\\tekno\\AppData\\Roaming\\npm\\node_modules\\pnpm\\lib\\node_modules\\@zkochan\\npm-lifecycle\\index.js:302:16)\n at EventEmitter.emit (events.js:198:13)\n at ChildProcess.<anonymous> (C:\\Users\\tekno\\AppData\\Roaming\\npm\\node_modules\\pnpm\\lib\\node_modules\\@zkochan\\npm-lifecycle\\lib\\spawn.js:55:14)\n at ChildProcess.emit (events.js:198:13)\n at maybeClose (internal/child_process.js:982:16)\n at Process.ChildProcess._handle.onexit (internal/child_process.js:259:5)"
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}
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}
|
||||
}
|
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Reference in New Issue