fork of the wraith-lang repo for making feature changes
 
 
 
 
 
Go to file
cosmonaut 708d4de0ae add else blocks 2021-04-29 13:59:00 -07:00
generators parser sequence refactor 2021-04-29 12:42:51 -07:00
lib/dropt input option parsing 2021-04-28 15:21:51 -07:00
src add else blocks 2021-04-29 13:59:00 -07:00
.gitignore add cmake build process + switch to bison 2021-04-18 14:10:15 -07:00
CMakeLists.txt parser sequence refactor 2021-04-29 12:42:51 -07:00
README.md note 2021-04-22 20:13:55 -07:00
example.w parser sequence refactor 2021-04-29 12:42:51 -07:00

README.md

Wraith

Wraith is my attempt at a medium-level programming language for game development.

Goals are:

  • explicit memory management
  • static types
  • zero-cost abstractions
  • Minimal OOP (no inheritance)
  • Implicit interfaces
  • Generic methods
  • C interop
  • simple cross-compilation to native code

Build dependencies:

  • Bison
  • Flex
  • LLVM