game maker template project

mastering_effects 0.2.0
cosmonaut 2021-10-28 17:26:01 -07:00
parent b6ab2f52e0
commit fcda55a06e
17 changed files with 844 additions and 0 deletions

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{
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{"name":"macOS","path":"options/mac/options_mac.yy",},
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{"name":"Windows","path":"options/windows/options_windows.yy",},
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"isEcma": false,
"tutorialPath": "",
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{
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"author": "",
"date": "2021-10-21T16:46:44.6241287-07:00",
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{"name":"FAudioGMS_Update","path":"extensions/FAudioGMS/FAudioGMS.yy",},
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}

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{
"spriteId": null,
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": true,
"parentObjectId": null,
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
"physicsShapePoints": [],
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"name": "AUDIO",
"tags": [],
"resourceType": "GMObject",
}

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FAudioGMS_Destroy();

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var spatialDistanceScale = 50; // makes "3D" audio louder
FAudioGMS_Init(spatialDistanceScale, 1 / 60);
/* Init Effects Chains Here */
/* Load Audio Assets Here */

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FAudioGMS_Update();

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{
"option_linux_display_name": "Created with GameMaker Studio 2",
"option_linux_version": "1.0.0.0",
"option_linux_maintainer_email": "",
"option_linux_homepage": "http://www.yoyogames.com",
"option_linux_short_desc": "",
"option_linux_long_desc": "",
"option_linux_splash_screen": "${base_options_dir}/linux/splash/splash.png",
"option_linux_display_splash": false,
"option_linux_icon": "${base_options_dir}/linux/icons/64.png",
"option_linux_start_fullscreen": false,
"option_linux_allow_fullscreen": false,
"option_linux_interpolate_pixels": true,
"option_linux_display_cursor": true,
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"option_linux_texture_page": "2048x2048",
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}

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{
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"option_mac_menu_dock": false,
"option_mac_display_cursor": true,
"option_mac_start_fullscreen": false,
"option_mac_allow_fullscreen": false,
"option_mac_interpolate_pixels": true,
"option_mac_vsync": false,
"option_mac_resize_window": false,
"option_mac_enable_retina": false,
"option_mac_scale": 0,
"option_mac_texture_page": "2048x2048",
"option_mac_build_app_store": false,
"option_mac_allow_incoming_network": false,
"option_mac_allow_outgoing_network": false,
"option_mac_app_category": "Games",
"option_mac_enable_steam": false,
"option_mac_disable_sandbox": false,
"option_mac_apple_sign_in": false,
"resourceVersion": "1.0",
"name": "macOS",
"tags": [],
"resourceType": "GMMacOptions",
}

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{
"option_gameguid": "6239593c-20e3-4b3e-8577-02c9f8437d63",
"option_gameid": "0",
"option_game_speed": 60,
"option_mips_for_3d_textures": false,
"option_draw_colour": 4294967295,
"option_window_colour": 255,
"option_steam_app_id": "0",
"option_sci_usesci": false,
"option_author": "",
"option_lastchanged": "",
"option_spine_licence": false,
"option_template_image": "${base_options_dir}/main/template_image.png",
"option_template_icon": "${base_options_dir}/main/template_icon.png",
"option_template_description": null,
"resourceVersion": "1.2",
"name": "Main",
"tags": [],
"resourceType": "GMMainOptions",
}

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{
"option_operagx_version": "1.0.0.0",
"option_operagx_game_name": "${project_name}",
"option_operagx_interpolate_pixels": true,
"option_operagx_scale": 0,
"option_operagx_texture_page": "2048x2048",
"resourceVersion": "1.0",
"name": "operagx",
"tags": [],
"resourceType": "GMOperaGXOptions",
}

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{
"option_windows_display_name": "Created with GameMaker Studio 2",
"option_windows_executable_name": "${project_name}.exe",
"option_windows_version": "1.0.0.0",
"option_windows_company_info": "YoYo Games Ltd",
"option_windows_product_info": "Created with GameMaker Studio 2",
"option_windows_copyright_info": "",
"option_windows_description_info": "A GameMaker Studio 2 Game",
"option_windows_display_cursor": true,
"option_windows_icon": "${base_options_dir}/windows/icons/icon.ico",
"option_windows_save_location": 0,
"option_windows_splash_screen": "${base_options_dir}/windows/splash/splash.png",
"option_windows_use_splash": false,
"option_windows_start_fullscreen": false,
"option_windows_allow_fullscreen_switching": false,
"option_windows_interpolate_pixels": false,
"option_windows_vsync": false,
"option_windows_resize_window": false,
"option_windows_borderless": false,
"option_windows_scale": 0,
"option_windows_copy_exe_to_dest": false,
"option_windows_sleep_margin": 10,
"option_windows_texture_page": "2048x2048",
"option_windows_installer_finished": "${base_options_dir}/windows/installer/finished.bmp",
"option_windows_installer_header": "${base_options_dir}/windows/installer/header.bmp",
"option_windows_license": "${base_options_dir}/windows/installer/license.txt",
"option_windows_nsis_file": "${base_options_dir}/windows/installer/nsis_script.nsi",
"option_windows_enable_steam": false,
"option_windows_disable_sandbox": false,
"option_windows_steam_use_alternative_launcher": false,
"option_windows_use_x64": false,
"resourceVersion": "1.1",
"name": "Windows",
"tags": [],
"resourceType": "GMWindowsOptions",
}

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{
"isDnd": false,
"volume": 1.0,
"parentRoom": null,
"views": [
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
],
"layers": [
{"instances":[],"visible":true,"depth":0,"userdefinedDepth":false,"inheritLayerDepth":false,"inheritLayerSettings":false,"gridX":32,"gridY":32,"layers":[],"hierarchyFrozen":false,"resourceVersion":"1.0","name":"Instances","tags":[],"resourceType":"GMRInstanceLayer",},
{"spriteId":null,"colour":4278190080,"x":0,"y":0,"htiled":false,"vtiled":false,"hspeed":0.0,"vspeed":0.0,"stretch":false,"animationFPS":15.0,"animationSpeedType":0,"userdefinedAnimFPS":false,"visible":true,"depth":100,"userdefinedDepth":false,"inheritLayerDepth":false,"inheritLayerSettings":false,"gridX":32,"gridY":32,"layers":[],"hierarchyFrozen":false,"resourceVersion":"1.0","name":"Background","tags":[],"resourceType":"GMRBackgroundLayer",},
],
"inheritLayers": false,
"creationCodeFile": "",
"inheritCode": false,
"instanceCreationOrder": [],
"inheritCreationOrder": false,
"sequenceId": null,
"roomSettings": {
"inheritRoomSettings": false,
"Width": 1366,
"Height": 768,
"persistent": false,
},
"viewSettings": {
"inheritViewSettings": false,
"enableViews": false,
"clearViewBackground": false,
"clearDisplayBuffer": true,
},
"physicsSettings": {
"inheritPhysicsSettings": false,
"PhysicsWorld": false,
"PhysicsWorldGravityX": 0.0,
"PhysicsWorldGravityY": 10.0,
"PhysicsWorldPixToMetres": 0.1,
},
"parent": {
"name": "Rooms",
"path": "folders/Rooms.yy",
},
"resourceVersion": "1.0",
"name": "Room1",
"tags": [],
"resourceType": "GMRoom",
}

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// StaticSounds are usually short and intended to be played multiple times.
// All of the sound data lives in memory for as long as the StaticSound exists.
// Playing a StaticSound returns a SoundInstance.
function LoadStaticSound(filename)
{
var filePath = "audio\\static\\" + filename;
var staticSoundID = FAudioGMS_StaticSound_LoadWAV(filePath);
return new StaticSound(staticSoundID);
}
function StaticSound(_staticSoundID) constructor
{
staticSoundID = _staticSoundID;
// Returns a sound instance!
// MUST be destroyed when you aren't referencing it any more or you will leak memory!
static Play = function(pan = 0, pitch = 1, volume = 1, loop = false)
{
var instanceID = FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID);
var instance = new SoundInstance(instanceID);
instance.SetPan(pan);
instance.SetPitch(pitch);
instance.SetVolume(volume);
instance.Play(loop);
return instance;
}
// Automatically destroys the SoundInstance when playback is finished.
// Does NOT return an instance!
static PlayOneOff = function(pan = 0, pitch = 1, volume = 1)
{
var instance = Play(pan, pitch, volume, false);
instance.DestroyWhenFinished();
}
// Returns a sound instance!
// MUST be destroyed when you aren't referencing it any more or you will leak memory!
static PlaySpatial = function(xPosition, yPosition, zPosition, pitch = 1, volume = 1, loop = false)
{
var instanceID = FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID);
var instance = new SoundInstance(instanceID);
instance.Set3DPosition(xPosition, yPosition, zPosition);
instance.SetPitch(pitch);
instance.SetVolume(volume);
instance.Play(loop);
return instance;
}
// Automatically destroys the SoundInstance when playback is finished.
// Does NOT return an instance!
static PlaySpatialOneOff = function(xPosition, yPosition, zPosition, pitch = 1, volume = 1)
{
var instance = PlaySpatial(xPosition, yPosition, zPosition, pitch, volume, false);
instance.DestroyWhenFinished();
}
// Destroys the FAudioGMS static sound.
// If you use the StaticSound after calling this function, you are going to have a bad time.
// If you call this while there are still instances of the StaticSound, you are going to have a bad time.
static Destroy = function()
{
FAudioGMS_StaticSound_Destroy(staticSoundID);
}
}
// StreamingSounds are longer and usually only one copy is played at a time.
// The audio is streamed off the disk, so only a small amount of memory is used at a time.
// Good for things like music or voiceover playback.
// Note that StreamingSounds are SoundInstances.
function LoadStreamingSound(filename)
{
var filePath = "audio\\streaming\\" + filename;
soundInstanceID = FAudioGMS_StreamingSound_LoadOGG(filePath);
return new SoundInstance(soundInstanceID);
}
function SoundInstance(_soundInstanceID) constructor
{
soundInstanceID = _soundInstanceID;
// Plays the sound or resumes from pause.
static Play = function(loop = false)
{
FAudioGMS_SoundInstance_Play(soundInstanceID, loop);
}
// Pauses playback.
static Pause = function()
{
FAudioGMS_SoundInstance_Pause(soundInstanceID);
}
// Stops playback completely. If Play is called it will resume from the beginning of the sound.
static Stop = function()
{
FAudioGMS_SoundInstance_Stop(soundInstanceID);
}
// Sets the 3-dimensional position of the sound. You probably want to use SetListenerPosition too.
static Set3DPosition = function(xPosition, yPosition, zPosition)
{
FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, xPosition, yPosition, zPosition);
}
// Sets the 3-dimensional velocity of the sound. You probably want to use SetListenerVelocity too.
static Set3DVelocity = function(xVelocity, yVelocity, zVelocity)
{
FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity);
}
// Sets the panning value of the sound. -1 is farthest left, 1 is farthest right, 0 is center.
// NOTE: This is ignored if you have called Set3DPosition.
static SetPan = function(pan)
{
FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan);
}
// Sets the pitch of the sound. Default is 1. Lower than 1 is pitched down, higher than 1 is pitched up.
static SetPitch = function(pitch)
{
FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch);
}
// Sets the volume of the sound. Default is 1. Lower than 1 is quieter, greater than 1 is louder.
// If you set the milliseconds value then this will fade over time.
static SetVolume = function(volume, milliseconds = 0)
{
if (milliseconds > 0)
{
FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds);
}
else
{
FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume);
}
}
// Sets the position of track playback.
static SetTrackPosition = function(seconds)
{
FAudioGMS_SoundInstance_SetTrackPosition(soundInstanceID, seconds);
}
// Sets a low pass filter on the sound.
// frequency: 0.0 <-> 1.0. 1.0 means all sound gets through.
// Q: set this to 1 unless you know what you're doing
static SetLowPassFilter = function(frequency, Q = 1.0)
{
FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, frequency, Q);
}
// Sets a high pass filter on the sound.
// frequency: 0.0 <-> 1.0. 0.0 means all sound gets through.
// Q: set this to 1 unless you know what you're doing
static SetHighPassFilter = function(frequency, Q = 1.0)
{
FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, frequency, Q);
}
// Sets a band pass filter ont he sound.
// frequency: 0.0 <-> 1.0
// Q: set this to 1 unless you know what you're doing
static SetBandPassFilter = function(frequency, Q = 1.0)
{
FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, frequency, Q);
}
// Sets an effect chain on the sound.
// Gain is how much the effect chain "affects" the sound. 1.0 is max.
// NOTE: Any changes to the effect chain will NOT apply automatically after this is set!
// You MUST call this function again if you want changed parameters to apply!
static SetEffectChain = function(effectChain, gain)
{
FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChain.effectChainID, gain);
}
// Sets the effect gain of the current effect chain.
// Does nothing if no effect chain is set.
static SetEffectGain = function(gain)
{
FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, gain);
}
// Gets the pitch of the sound.
static GetPitch = function()
{
return FAudioGMS_SoundInstance_GetPitch(soundInstanceID);
}
// Gets the volume of the sound.
static GetVolume = function()
{
return FAudioGMS_SoundInstance_GetVolume(soundInstanceID);
}
// Gets the total length of the track.
static GetTrackLengthInSeconds = function()
{
return FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID);
}
// Gets the current track position.
static GetTrackPositionInSeconds = function()
{
return FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID);
}
// Destroys the FAudioGMS sound instance.
// If you use the SoundInstance after calling this you are going to have a bad time.
static Destroy = function()
{
FAudioGMS_SoundInstance_Destroy(soundInstanceID);
}
// Sets the FAudioGMS sound instance to destroy itself when playback is done.
// Calling this on a looping sound is not a good idea.
// If you use the SoundInstance after calling this you might have a bad time.
static DestroyWhenFinished = function()
{
FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID);
}
SetPan(0);
SetPitch(1);
SetVolume(1);
}
// Effect chains allow you to modify sound playback using audio effects.
// Right now only reverb is implemented, but more effects will probably come later.
function EffectChain() constructor
{
effectChainID = FAudioGMS_EffectChain_Create();
// Adds a reverb effect to the effect chain.
static AddReverb = function(
wetDryMix,
reflectionsDelay,
reverbDelay,
earlyDiffusion,
lateDiffusion,
lowEQGain,
lowEQCutoff,
highEQGain,
highEQCutoff,
reflectionsGain,
reverbGain,
decayTime,
density,
roomSize
) {
FAudioGMS_EffectChain_AddReverb(
effectChainID,
wetDryMix,
reflectionsDelay,
reverbDelay,
earlyDiffusion,
lateDiffusion,
lowEQGain,
lowEQCutoff,
highEQGain,
highEQCutoff,
reflectionsGain,
reverbGain,
decayTime,
density,
roomSize
);
}
// Adds a default reverb effect to the effect chain.
// This is a good place to start if you don't know what all the reverb params do.
static AddDefaultReverb = function()
{
FAudioGMS_EffectChain_AddReverb(
effectChainID,
100,
7,
11,
15,
15,
8,
4,
8,
6,
-26,
10,
1.49,
100,
100
);
}
// Destroys the FAudioGMS effect chain.
// If you use the EffectChain after calling this you are going to have a bad time.
static Destroy = function()
{
FAudioGMS_EffectChain_Destroy(effectChainID);
}
}
// Sets the position of the listener for 3D audio.
function SetListenerPosition(xPosition, yPosition, zPosition)
{
FAudioGMS_SetListenerPosition(xPosition, yPosition, zPosition);
}
// Sets the velocity of the listener for 3D audio.
function SetListenerVelocity(xVelocity, yVelocity, zVelocity)
{
FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity);
}
// Stops all audio playback.
function StopAllAudio()
{
FAudioGMS_StopAll();
}

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{
"isDnD": false,
"isCompatibility": false,
"parent": {
"name": "Scripts",
"path": "folders/Scripts.yy",
},
"resourceVersion": "1.0",
"name": "FAudioGMS_Scripts",
"tags": [],
"resourceType": "GMScript",
}