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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",}, + {"isDnD":false,"eventNum":0,"eventType":12,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",}, + {"isDnD":false,"eventNum":2,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",}, + ], + "properties": [], + "overriddenProperties": [], + "parent": { + "name": "Objects", + "path": "folders/Objects.yy", + }, + "resourceVersion": "1.0", + "name": "AUDIO", + "tags": [], + "resourceType": "GMObject", +} \ No newline at end of file diff --git a/gamemaker/objects/AUDIO/CleanUp_0.gml b/gamemaker/objects/AUDIO/CleanUp_0.gml new file mode 100644 index 0000000..d8dbe47 --- /dev/null +++ b/gamemaker/objects/AUDIO/CleanUp_0.gml @@ -0,0 +1 @@ +FAudioGMS_Destroy(); diff --git a/gamemaker/objects/AUDIO/Create_0.gml b/gamemaker/objects/AUDIO/Create_0.gml new file mode 100644 index 0000000..9c5ef31 --- /dev/null +++ b/gamemaker/objects/AUDIO/Create_0.gml @@ -0,0 +1,6 @@ +var spatialDistanceScale = 50; // makes "3D" audio louder +FAudioGMS_Init(spatialDistanceScale, 1 / 60); + +/* Init Effects Chains Here */ + +/* Load Audio Assets Here */ diff --git a/gamemaker/objects/AUDIO/Step_2.gml b/gamemaker/objects/AUDIO/Step_2.gml new file mode 100644 index 0000000..69c3986 --- /dev/null +++ b/gamemaker/objects/AUDIO/Step_2.gml @@ -0,0 +1 @@ +FAudioGMS_Update(); \ No newline at end of file diff --git a/gamemaker/options/linux/options_linux.yy b/gamemaker/options/linux/options_linux.yy new file mode 100644 index 0000000..4978896 --- /dev/null +++ b/gamemaker/options/linux/options_linux.yy @@ -0,0 +1,25 @@ +{ + "option_linux_display_name": "Created with GameMaker Studio 2", + "option_linux_version": "1.0.0.0", + "option_linux_maintainer_email": "", + "option_linux_homepage": "http://www.yoyogames.com", + "option_linux_short_desc": "", + "option_linux_long_desc": "", + "option_linux_splash_screen": "${base_options_dir}/linux/splash/splash.png", + "option_linux_display_splash": false, + "option_linux_icon": "${base_options_dir}/linux/icons/64.png", + "option_linux_start_fullscreen": false, + "option_linux_allow_fullscreen": false, + "option_linux_interpolate_pixels": true, + "option_linux_display_cursor": true, + "option_linux_sync": false, + "option_linux_resize_window": false, + "option_linux_scale": 0, + "option_linux_texture_page": "2048x2048", + "option_linux_enable_steam": false, + "option_linux_disable_sandbox": false, + "resourceVersion": "1.0", + "name": "Linux", + "tags": [], + "resourceType": "GMLinuxOptions", +} \ No newline at end of file diff --git a/gamemaker/options/mac/options_mac.yy b/gamemaker/options/mac/options_mac.yy new file mode 100644 index 0000000..73e249f --- /dev/null +++ b/gamemaker/options/mac/options_mac.yy @@ -0,0 +1,33 @@ +{ + "option_mac_display_name": "Created with GameMaker Studio 2", + "option_mac_app_id": "com.company.game", + "option_mac_version": "1.0.0.0", + "option_mac_output_dir": "~/gamemakerstudio2", + "option_mac_team_id": "", + "option_mac_signing_identity": "Developer ID Application:", + "option_mac_copyright": "", + "option_mac_splash_png": "${base_options_dir}/mac/splash/splash.png", + "option_mac_icon_png": "${base_options_dir}/mac/icons/1024.png", + "option_mac_installer_background_png": "${base_options_dir}/mac/splash/installer_background.png", + "option_mac_menu_dock": false, + "option_mac_display_cursor": true, + "option_mac_start_fullscreen": false, + "option_mac_allow_fullscreen": false, + "option_mac_interpolate_pixels": true, + "option_mac_vsync": false, + "option_mac_resize_window": false, + "option_mac_enable_retina": false, + "option_mac_scale": 0, + "option_mac_texture_page": "2048x2048", + "option_mac_build_app_store": false, + "option_mac_allow_incoming_network": false, + "option_mac_allow_outgoing_network": false, + "option_mac_app_category": "Games", + "option_mac_enable_steam": false, + "option_mac_disable_sandbox": false, + "option_mac_apple_sign_in": false, + "resourceVersion": "1.0", + "name": "macOS", + "tags": [], + "resourceType": "GMMacOptions", +} \ No newline at end of file diff --git a/gamemaker/options/main/options_main.yy b/gamemaker/options/main/options_main.yy new file mode 100644 index 0000000..1897bbe --- /dev/null +++ b/gamemaker/options/main/options_main.yy @@ -0,0 +1,20 @@ +{ + "option_gameguid": "6239593c-20e3-4b3e-8577-02c9f8437d63", + "option_gameid": "0", + "option_game_speed": 60, + "option_mips_for_3d_textures": false, + "option_draw_colour": 4294967295, + "option_window_colour": 255, + "option_steam_app_id": "0", + "option_sci_usesci": false, + "option_author": "", + "option_lastchanged": "", + "option_spine_licence": false, + "option_template_image": "${base_options_dir}/main/template_image.png", + "option_template_icon": "${base_options_dir}/main/template_icon.png", + "option_template_description": null, + "resourceVersion": "1.2", + "name": "Main", + "tags": [], + "resourceType": "GMMainOptions", +} \ No newline at end of file diff --git a/gamemaker/options/operagx/options_operagx.yy b/gamemaker/options/operagx/options_operagx.yy new file mode 100644 index 0000000..8d52513 --- /dev/null +++ b/gamemaker/options/operagx/options_operagx.yy @@ -0,0 +1,11 @@ +{ + "option_operagx_version": "1.0.0.0", + "option_operagx_game_name": "${project_name}", + "option_operagx_interpolate_pixels": true, + "option_operagx_scale": 0, + "option_operagx_texture_page": "2048x2048", + "resourceVersion": "1.0", + "name": "operagx", + "tags": [], + "resourceType": "GMOperaGXOptions", +} \ No newline at end of file diff --git a/gamemaker/options/windows/options_windows.yy b/gamemaker/options/windows/options_windows.yy new file mode 100644 index 0000000..44cc31c --- /dev/null +++ b/gamemaker/options/windows/options_windows.yy @@ -0,0 +1,36 @@ +{ + "option_windows_display_name": "Created with GameMaker Studio 2", + "option_windows_executable_name": "${project_name}.exe", + "option_windows_version": "1.0.0.0", + "option_windows_company_info": "YoYo Games Ltd", + "option_windows_product_info": "Created with GameMaker Studio 2", + "option_windows_copyright_info": "", + "option_windows_description_info": "A GameMaker Studio 2 Game", + "option_windows_display_cursor": true, + "option_windows_icon": "${base_options_dir}/windows/icons/icon.ico", + "option_windows_save_location": 0, + "option_windows_splash_screen": "${base_options_dir}/windows/splash/splash.png", + "option_windows_use_splash": false, + "option_windows_start_fullscreen": false, + "option_windows_allow_fullscreen_switching": false, + "option_windows_interpolate_pixels": false, + "option_windows_vsync": false, + "option_windows_resize_window": false, + "option_windows_borderless": false, + "option_windows_scale": 0, + "option_windows_copy_exe_to_dest": false, + "option_windows_sleep_margin": 10, + "option_windows_texture_page": "2048x2048", + "option_windows_installer_finished": "${base_options_dir}/windows/installer/finished.bmp", + "option_windows_installer_header": "${base_options_dir}/windows/installer/header.bmp", + "option_windows_license": "${base_options_dir}/windows/installer/license.txt", + "option_windows_nsis_file": "${base_options_dir}/windows/installer/nsis_script.nsi", + "option_windows_enable_steam": false, + "option_windows_disable_sandbox": false, + "option_windows_steam_use_alternative_launcher": false, + "option_windows_use_x64": false, + "resourceVersion": "1.1", + "name": "Windows", + "tags": [], + "resourceType": "GMWindowsOptions", +} \ No newline at end of file diff --git a/gamemaker/rooms/Room1/Room1.yy b/gamemaker/rooms/Room1/Room1.yy new file mode 100644 index 0000000..f69dcfa --- /dev/null +++ b/gamemaker/rooms/Room1/Room1.yy @@ -0,0 +1,52 @@ +{ + "isDnd": false, + "volume": 1.0, + "parentRoom": null, + "views": [ + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + {"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,}, + ], + "layers": [ + {"instances":[],"visible":true,"depth":0,"userdefinedDepth":false,"inheritLayerDepth":false,"inheritLayerSettings":false,"gridX":32,"gridY":32,"layers":[],"hierarchyFrozen":false,"resourceVersion":"1.0","name":"Instances","tags":[],"resourceType":"GMRInstanceLayer",}, + {"spriteId":null,"colour":4278190080,"x":0,"y":0,"htiled":false,"vtiled":false,"hspeed":0.0,"vspeed":0.0,"stretch":false,"animationFPS":15.0,"animationSpeedType":0,"userdefinedAnimFPS":false,"visible":true,"depth":100,"userdefinedDepth":false,"inheritLayerDepth":false,"inheritLayerSettings":false,"gridX":32,"gridY":32,"layers":[],"hierarchyFrozen":false,"resourceVersion":"1.0","name":"Background","tags":[],"resourceType":"GMRBackgroundLayer",}, + ], + "inheritLayers": false, + "creationCodeFile": "", + "inheritCode": false, + "instanceCreationOrder": [], + "inheritCreationOrder": false, + "sequenceId": null, + "roomSettings": { + "inheritRoomSettings": false, + "Width": 1366, + "Height": 768, + "persistent": false, + }, + "viewSettings": { + "inheritViewSettings": false, + "enableViews": false, + "clearViewBackground": false, + "clearDisplayBuffer": true, + }, + "physicsSettings": { + "inheritPhysicsSettings": false, + "PhysicsWorld": false, + "PhysicsWorldGravityX": 0.0, + "PhysicsWorldGravityY": 10.0, + "PhysicsWorldPixToMetres": 0.1, + }, + "parent": { + "name": "Rooms", + "path": "folders/Rooms.yy", + }, + "resourceVersion": "1.0", + "name": "Room1", + "tags": [], + "resourceType": "GMRoom", +} \ No newline at end of file diff --git a/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.gml b/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.gml new file mode 100644 index 0000000..54d46ef --- /dev/null +++ b/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.gml @@ -0,0 +1,317 @@ +// StaticSounds are usually short and intended to be played multiple times. +// All of the sound data lives in memory for as long as the StaticSound exists. +// Playing a StaticSound returns a SoundInstance. +function LoadStaticSound(filename) +{ + var filePath = "audio\\static\\" + filename; + var staticSoundID = FAudioGMS_StaticSound_LoadWAV(filePath); + return new StaticSound(staticSoundID); +} + +function StaticSound(_staticSoundID) constructor +{ + staticSoundID = _staticSoundID; + + // Returns a sound instance! + // MUST be destroyed when you aren't referencing it any more or you will leak memory! + static Play = function(pan = 0, pitch = 1, volume = 1, loop = false) + { + var instanceID = FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID); + var instance = new SoundInstance(instanceID); + instance.SetPan(pan); + instance.SetPitch(pitch); + instance.SetVolume(volume); + instance.Play(loop); + return instance; + } + + // Automatically destroys the SoundInstance when playback is finished. + // Does NOT return an instance! + static PlayOneOff = function(pan = 0, pitch = 1, volume = 1) + { + var instance = Play(pan, pitch, volume, false); + instance.DestroyWhenFinished(); + } + + // Returns a sound instance! + // MUST be destroyed when you aren't referencing it any more or you will leak memory! + static PlaySpatial = function(xPosition, yPosition, zPosition, pitch = 1, volume = 1, loop = false) + { + var instanceID = FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID); + var instance = new SoundInstance(instanceID); + instance.Set3DPosition(xPosition, yPosition, zPosition); + instance.SetPitch(pitch); + instance.SetVolume(volume); + instance.Play(loop); + return instance; + } + + // Automatically destroys the SoundInstance when playback is finished. + // Does NOT return an instance! + static PlaySpatialOneOff = function(xPosition, yPosition, zPosition, pitch = 1, volume = 1) + { + var instance = PlaySpatial(xPosition, yPosition, zPosition, pitch, volume, false); + instance.DestroyWhenFinished(); + } + + // Destroys the FAudioGMS static sound. + // If you use the StaticSound after calling this function, you are going to have a bad time. + // If you call this while there are still instances of the StaticSound, you are going to have a bad time. + static Destroy = function() + { + FAudioGMS_StaticSound_Destroy(staticSoundID); + } +} + +// StreamingSounds are longer and usually only one copy is played at a time. +// The audio is streamed off the disk, so only a small amount of memory is used at a time. +// Good for things like music or voiceover playback. +// Note that StreamingSounds are SoundInstances. +function LoadStreamingSound(filename) +{ + var filePath = "audio\\streaming\\" + filename; + soundInstanceID = FAudioGMS_StreamingSound_LoadOGG(filePath); + return new SoundInstance(soundInstanceID); +} + +function SoundInstance(_soundInstanceID) constructor +{ + soundInstanceID = _soundInstanceID; + + // Plays the sound or resumes from pause. + static Play = function(loop = false) + { + FAudioGMS_SoundInstance_Play(soundInstanceID, loop); + } + + // Pauses playback. + static Pause = function() + { + FAudioGMS_SoundInstance_Pause(soundInstanceID); + } + + // Stops playback completely. If Play is called it will resume from the beginning of the sound. + static Stop = function() + { + FAudioGMS_SoundInstance_Stop(soundInstanceID); + } + + // Sets the 3-dimensional position of the sound. You probably want to use SetListenerPosition too. + static Set3DPosition = function(xPosition, yPosition, zPosition) + { + FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, xPosition, yPosition, zPosition); + } + + // Sets the 3-dimensional velocity of the sound. You probably want to use SetListenerVelocity too. + static Set3DVelocity = function(xVelocity, yVelocity, zVelocity) + { + FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity); + } + + // Sets the panning value of the sound. -1 is farthest left, 1 is farthest right, 0 is center. + // NOTE: This is ignored if you have called Set3DPosition. + static SetPan = function(pan) + { + FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan); + } + + // Sets the pitch of the sound. Default is 1. Lower than 1 is pitched down, higher than 1 is pitched up. + static SetPitch = function(pitch) + { + FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch); + } + + // Sets the volume of the sound. Default is 1. Lower than 1 is quieter, greater than 1 is louder. + // If you set the milliseconds value then this will fade over time. + static SetVolume = function(volume, milliseconds = 0) + { + if (milliseconds > 0) + { + FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds); + } + else + { + FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume); + } + } + + // Sets the position of track playback. + static SetTrackPosition = function(seconds) + { + FAudioGMS_SoundInstance_SetTrackPosition(soundInstanceID, seconds); + } + + // Sets a low pass filter on the sound. + // frequency: 0.0 <-> 1.0. 1.0 means all sound gets through. + // Q: set this to 1 unless you know what you're doing + static SetLowPassFilter = function(frequency, Q = 1.0) + { + FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, frequency, Q); + } + + // Sets a high pass filter on the sound. + // frequency: 0.0 <-> 1.0. 0.0 means all sound gets through. + // Q: set this to 1 unless you know what you're doing + static SetHighPassFilter = function(frequency, Q = 1.0) + { + FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, frequency, Q); + } + + // Sets a band pass filter ont he sound. + // frequency: 0.0 <-> 1.0 + // Q: set this to 1 unless you know what you're doing + static SetBandPassFilter = function(frequency, Q = 1.0) + { + FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, frequency, Q); + } + + // Sets an effect chain on the sound. + // Gain is how much the effect chain "affects" the sound. 1.0 is max. + // NOTE: Any changes to the effect chain will NOT apply automatically after this is set! + // You MUST call this function again if you want changed parameters to apply! + static SetEffectChain = function(effectChain, gain) + { + FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChain.effectChainID, gain); + } + + // Sets the effect gain of the current effect chain. + // Does nothing if no effect chain is set. + static SetEffectGain = function(gain) + { + FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, gain); + } + + // Gets the pitch of the sound. + static GetPitch = function() + { + return FAudioGMS_SoundInstance_GetPitch(soundInstanceID); + } + + // Gets the volume of the sound. + static GetVolume = function() + { + return FAudioGMS_SoundInstance_GetVolume(soundInstanceID); + } + + // Gets the total length of the track. + static GetTrackLengthInSeconds = function() + { + return FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID); + } + + // Gets the current track position. + static GetTrackPositionInSeconds = function() + { + return FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID); + } + + // Destroys the FAudioGMS sound instance. + // If you use the SoundInstance after calling this you are going to have a bad time. + static Destroy = function() + { + FAudioGMS_SoundInstance_Destroy(soundInstanceID); + } + + // Sets the FAudioGMS sound instance to destroy itself when playback is done. + // Calling this on a looping sound is not a good idea. + // If you use the SoundInstance after calling this you might have a bad time. + static DestroyWhenFinished = function() + { + FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID); + } + + SetPan(0); + SetPitch(1); + SetVolume(1); +} + +// Effect chains allow you to modify sound playback using audio effects. +// Right now only reverb is implemented, but more effects will probably come later. +function EffectChain() constructor +{ + effectChainID = FAudioGMS_EffectChain_Create(); + + // Adds a reverb effect to the effect chain. + static AddReverb = function( + wetDryMix, + reflectionsDelay, + reverbDelay, + earlyDiffusion, + lateDiffusion, + lowEQGain, + lowEQCutoff, + highEQGain, + highEQCutoff, + reflectionsGain, + reverbGain, + decayTime, + density, + roomSize + ) { + FAudioGMS_EffectChain_AddReverb( + effectChainID, + wetDryMix, + reflectionsDelay, + reverbDelay, + earlyDiffusion, + lateDiffusion, + lowEQGain, + lowEQCutoff, + highEQGain, + highEQCutoff, + reflectionsGain, + reverbGain, + decayTime, + density, + roomSize + ); + } + + // Adds a default reverb effect to the effect chain. + // This is a good place to start if you don't know what all the reverb params do. + static AddDefaultReverb = function() + { + FAudioGMS_EffectChain_AddReverb( + effectChainID, + 100, + 7, + 11, + 15, + 15, + 8, + 4, + 8, + 6, + -26, + 10, + 1.49, + 100, + 100 + ); + } + + // Destroys the FAudioGMS effect chain. + // If you use the EffectChain after calling this you are going to have a bad time. + static Destroy = function() + { + FAudioGMS_EffectChain_Destroy(effectChainID); + } +} + +// Sets the position of the listener for 3D audio. +function SetListenerPosition(xPosition, yPosition, zPosition) +{ + FAudioGMS_SetListenerPosition(xPosition, yPosition, zPosition); +} + +// Sets the velocity of the listener for 3D audio. +function SetListenerVelocity(xVelocity, yVelocity, zVelocity) +{ + FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity); +} + +// Stops all audio playback. +function StopAllAudio() +{ + FAudioGMS_StopAll(); +} diff --git a/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.yy b/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.yy new file mode 100644 index 0000000..7cb4d9a --- /dev/null +++ b/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.yy @@ -0,0 +1,12 @@ +{ + "isDnD": false, + "isCompatibility": false, + "parent": { + "name": "Scripts", + "path": "folders/Scripts.yy", + }, + "resourceVersion": "1.0", + "name": "FAudioGMS_Scripts", + "tags": [], + "resourceType": "GMScript", +} \ No newline at end of file