playing sound effects

main
cosmonaut 2021-10-22 19:34:16 -07:00
parent 2880dd42bf
commit f449b135c2
6 changed files with 462 additions and 125 deletions

3
.gitmodules vendored
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@ -1,3 +1,6 @@
[submodule "FAudio"]
path = lib/FAudio
url = https://github.com/FNA-XNA/FAudio
[submodule "lib/SDL"]
path = lib/SDL
url = https://github.com/libsdl-org/SDL.git

1
lib/SDL Submodule

@ -0,0 +1 @@
Subproject commit 25f9ed87ff6947d9576fc9d79dee0784e638ac58

View File

@ -24,6 +24,8 @@
*
*/
#include "../lib/SDL/include/SDL.h"
#include "FAudioGMS.h"
#include "../lib/FAudio/include/FAPOBase.h"
#include "../lib/FAudio/include/FAudioFX.h"
@ -33,12 +35,11 @@
#define DR_WAV_IMPLEMENTATION
#include "../lib/dr_wav.h"
#include <stdlib.h>
#include <stdio.h>
static inline void Log(char *string)
{
printf("%s", string);
printf("%s\n", string);
fflush(stdout);
}
@ -75,6 +76,19 @@ typedef struct FAudioGMS_SoundInstance
float lowPassFilter;
float highPassFilter;
float bandPassFilter;
uint8_t reverbAttached;
FAudioSubmixVoice* reverbVoice;
FAudioVoiceSends reverbSends;
uint8_t isStatic;
uint8_t destroyOnFinish;
union
{
FAudioGMS_StaticSound *staticSound;
/* TODO: streaming */
} parent;
} FAudioGMS_SoundInstance;
typedef struct FAudioGMS_Device
@ -82,28 +96,26 @@ typedef struct FAudioGMS_Device
FAudio* handle;
FAudioDeviceDetails deviceDetails;
FAudioMasteringVoice *masteringVoice;
FAudioSubmixVoice *reverbVoice;
FAudioVoiceSends reverbSends;
FAudioGMS_StaticSound **staticSounds;
uint32_t staticSoundCount;
FAudioGMS_SoundInstance **staticSoundInstances;
uint32_t staticSoundInstanceCount;
FAudioGMS_SoundInstance **soundInstances;
uint32_t soundInstanceCount;
} FAudioGMS_Device;
static FAudioGMS_Device *device = NULL;
void FAudioGMS_Init()
{
device = malloc(sizeof(FAudioGMS_Device));
device = SDL_malloc(sizeof(FAudioGMS_Device));
uint32_t result = FAudioCreate(&device->handle, 0, FAUDIO_DEFAULT_PROCESSOR);
if (result != 0)
{
Log("Failed to create device! Bailing!");
free(device);
SDL_free(device);
device = NULL;
return;
}
@ -117,7 +129,7 @@ void FAudioGMS_Init()
{
Log("No audio devices found! Bailing!");
FAudio_Release(device->handle);
free(device);
SDL_free(device);
device = NULL;
return;
}
@ -162,96 +174,88 @@ void FAudioGMS_Init()
{
Log("No mastering voice found! Bailing!");
FAudio_Release(device->handle);
free(device);
SDL_free(device);
device = NULL;
return;
}
/* Init reverb */
FAPO *reverb = malloc(sizeof(FAPO));
FAudioCreateReverb(&reverb, 0);
FAudioEffectChain *reverbChain = malloc(sizeof(FAudioEffectChain));
reverbChain->EffectCount = 1;
reverbChain->pEffectDescriptors = malloc(sizeof(FAudioEffectDescriptor));
FAudioEffectDescriptor *reverbDescriptor = reverbChain->pEffectDescriptors;
reverbDescriptor->InitialState = 1;
reverbDescriptor->OutputChannels = device->deviceDetails.OutputFormat.Format.nChannels == 6 ? 6 : 1;
reverbDescriptor->pEffect = reverb;
FAudio_CreateSubmixVoice(
device->handle,
&device->reverbVoice,
1, /* omnidirectional reverb */
device->deviceDetails.OutputFormat.Format.nSamplesPerSec,
0,
0,
NULL,
reverbChain);
FAPOBase_Release((FAPOBase*)reverb);
free(reverb);
free(reverbChain->pEffectDescriptors);
free(reverbChain);
FAudioFXReverbParameters *reverbParams = malloc(sizeof(FAudioFXReverbParameters));
reverbParams->WetDryMix = 100.0f;
reverbParams->ReflectionsDelay = 7;
reverbParams->ReverbDelay = 11;
reverbParams->RearDelay = FAUDIOFX_REVERB_DEFAULT_REAR_DELAY;
reverbParams->PositionLeft = FAUDIOFX_REVERB_DEFAULT_POSITION;
reverbParams->PositionRight = FAUDIOFX_REVERB_DEFAULT_POSITION;
reverbParams->PositionMatrixLeft = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
reverbParams->PositionMatrixRight = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
reverbParams->EarlyDiffusion = 15;
reverbParams->LateDiffusion = 15;
reverbParams->LowEQGain = 8;
reverbParams->LowEQCutoff = 4;
reverbParams->HighEQGain = 8;
reverbParams->HighEQCutoff = 6;
reverbParams->RoomFilterFreq = 5000.0f;
reverbParams->RoomFilterMain = -10.0f;
reverbParams->RoomFilterHF = -1.0f;
reverbParams->ReflectionsGain = -26.0200005f;
reverbParams->ReverbGain = 10.0f;
reverbParams->DecayTime = 1.49000001f;
reverbParams->Density = 100.0f;
reverbParams->RoomSize = FAUDIOFX_REVERB_DEFAULT_ROOM_SIZE;
FAudioVoice_SetEffectParameters(
device->reverbVoice,
0,
reverbParams,
sizeof(FAudioFXReverbParameters),
0);
free(reverbParams);
/* Init reverb sends */
device->reverbSends.SendCount = 2;
device->reverbSends.pSends = malloc(2 * sizeof(FAudioSendDescriptor));
device->reverbSends.pSends[0].Flags = 0;
device->reverbSends.pSends[0].pOutputVoice = device->masteringVoice;
device->reverbSends.pSends[1].Flags = 0;
device->reverbSends.pSends[1].pOutputVoice = device->reverbVoice;
device->staticSounds = NULL;
device->staticSoundCount = 0;
device->soundInstances = NULL;
device->soundInstanceCount = 0;
Log("FAudio initialized successfully!");
printf("Device: %ls", device->deviceDetails.DisplayName);
fflush(stdout);
}
static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* instance)
{
if (instance != NULL)
{
device->soundInstances[instance->id] = NULL;
FAudioSourceVoice_Stop(instance->handle, 0, 0);
FAudioSourceVoice_FlushSourceBuffers(instance->handle);
FAudioVoice_DestroyVoice(instance->handle);
SDL_free(instance->dspSettings.pMatrixCoefficients);
SDL_free(instance);
}
}
void FAudioGMS_SoundInstance_Destroy(double id)
{
FAudioGMS_INTERNAL_SoundInstance_Destroy(device->soundInstances[(uint32_t)id]);
}
void FAudioGMS_SoundInstance_DestroyWhenFinished(double id)
{
FAudioGMS_SoundInstance *instance = device->soundInstances[(uint32_t)id];
if (instance != NULL)
{
instance->destroyOnFinish = 1;
}
}
/* FIXME: this will die horribly if a sound is playing */
static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
{
if (sound != NULL)
{
device->staticSounds[sound->id] = NULL;
SDL_free((void*)sound->buffer.pAudioData);
SDL_free(sound);
}
}
void FAudioGMS_StaticSound_Destroy(double id)
{
FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[(uint32_t)id]);
}
void FAudioGMS_Update()
{
uint32_t i;
for (i = 0; i < device->soundInstanceCount; i += 1)
{
FAudioGMS_SoundInstance* instance = device->soundInstances[i];
if (instance != NULL)
{
if (instance->destroyOnFinish)
{
FAudioVoiceState state;
FAudioSourceVoice_GetState(instance->handle, &state, FAUDIO_VOICE_NOSAMPLESPLAYED);
if (state.BuffersQueued == 0)
{
FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
}
}
}
}
}
/* Taken from https://github.com/FNA-XNA/FNA/blob/master/src/Audio/SoundEffectInstance.cs */
@ -313,7 +317,7 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
{
drwav_uint64 frameCount;
FAudioGMS_StaticSound *sound = malloc(sizeof(FAudioGMS_StaticSound));
FAudioGMS_StaticSound *sound = SDL_malloc(sizeof(FAudioGMS_StaticSound));
float *pSampleData = drwav_open_file_and_read_pcm_frames_f32(filePath, &sound->channels, &sound->samplesPerSecond, &frameCount, NULL);
if (pSampleData == NULL)
{
@ -337,19 +341,210 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
/* FIXME: id re-use system */
sound->id = device->staticSoundCount;
device->staticSounds = realloc(device->staticSounds, (device->staticSoundCount + 1) * sizeof(FAudioGMS_StaticSound*));
device->staticSounds = SDL_realloc(device->staticSounds, (device->staticSoundCount + 1) * sizeof(FAudioGMS_StaticSound*));
device->staticSounds[device->staticSoundCount] = sound;
device->staticSoundCount += 1;
return (double)sound->id;
}
double FAudioGMS_SoundInstance_CreateFromStaticSound(double id)
static void FAudioGMS_INTERNAL_SoundInstance_AttachReverb(FAudioGMS_SoundInstance* instance)
{
FAudioGMS_StaticSound *staticSound = device->staticSounds[(uint32_t)id];
FAudioGMS_SoundInstance *instance = malloc(sizeof(FAudioGMS_SoundInstance));
if (!instance->reverbAttached)
{
/* Init reverb */
FAPO* reverb;
FAudioCreateReverb(&reverb, 0);
FAudioEffectChain* reverbChain = SDL_malloc(sizeof(FAudioEffectChain));
reverbChain->EffectCount = 1;
reverbChain->pEffectDescriptors = SDL_malloc(sizeof(FAudioEffectDescriptor));
FAudioEffectDescriptor* reverbDescriptor = reverbChain->pEffectDescriptors;
reverbDescriptor->InitialState = 1;
reverbDescriptor->OutputChannels = device->deviceDetails.OutputFormat.Format.nChannels == 6 ? 6 : 1;
reverbDescriptor->pEffect = reverb;
FAudio_CreateSubmixVoice(
device->handle,
&instance->reverbVoice,
1, /* omnidirectional reverb */
device->deviceDetails.OutputFormat.Format.nSamplesPerSec,
0,
0,
NULL,
reverbChain);
FAPOBase_Release((FAPOBase*)reverb);
SDL_free(reverbChain->pEffectDescriptors);
SDL_free(reverbChain);
FAudioFXReverbParameters* reverbParams = SDL_malloc(sizeof(FAudioFXReverbParameters));
reverbParams->WetDryMix = 100.0f;
reverbParams->ReflectionsDelay = 7;
reverbParams->ReverbDelay = 11;
reverbParams->RearDelay = FAUDIOFX_REVERB_DEFAULT_REAR_DELAY;
reverbParams->PositionLeft = FAUDIOFX_REVERB_DEFAULT_POSITION;
reverbParams->PositionRight = FAUDIOFX_REVERB_DEFAULT_POSITION;
reverbParams->PositionMatrixLeft = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
reverbParams->PositionMatrixRight = FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX;
reverbParams->EarlyDiffusion = 15;
reverbParams->LateDiffusion = 15;
reverbParams->LowEQGain = 8;
reverbParams->LowEQCutoff = 4;
reverbParams->HighEQGain = 8;
reverbParams->HighEQCutoff = 6;
reverbParams->RoomFilterFreq = 5000.0f;
reverbParams->RoomFilterMain = -10.0f;
reverbParams->RoomFilterHF = -1.0f;
reverbParams->ReflectionsGain = -26.0200005f;
reverbParams->ReverbGain = 10.0f;
reverbParams->DecayTime = 1.49000001f;
reverbParams->Density = 100.0f;
reverbParams->RoomSize = FAUDIOFX_REVERB_DEFAULT_ROOM_SIZE;
FAudioVoice_SetEffectParameters(
instance->reverbVoice,
0,
reverbParams,
sizeof(FAudioFXReverbParameters),
0);
SDL_free(reverbParams);
/* Init reverb sends */
instance->reverbSends.SendCount = 2;
instance->reverbSends.pSends = SDL_malloc(2 * sizeof(FAudioSendDescriptor));
instance->reverbSends.pSends[0].Flags = 0;
instance->reverbSends.pSends[0].pOutputVoice = device->masteringVoice;
instance->reverbSends.pSends[1].Flags = 0;
instance->reverbSends.pSends[1].pOutputVoice = instance->reverbVoice;
instance->reverbAttached = 1;
}
FAudioVoice_SetOutputVoices(
instance->handle,
&instance->reverbSends);
}
static void FAudioGMS_INTERNAL_SoundInstance_SetReverb(FAudioGMS_SoundInstance *instance, float reverb)
{
if (!instance->reverbAttached)
{
FAudioGMS_INTERNAL_SoundInstance_AttachReverb(instance);
}
float* outputMatrix = instance->dspSettings.pMatrixCoefficients;
outputMatrix[0] = reverb;
if (instance->dspSettings.SrcChannelCount == 2)
{
outputMatrix[1] = reverb;
}
FAudioVoice_SetOutputMatrix(
instance->handle,
instance->reverbVoice,
instance->dspSettings.SrcChannelCount,
1,
outputMatrix,
0);
instance->reverb = reverb;
}
static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundInstance* instance, float lowPassFilter)
{
FAudioFilterParameters p;
p.Type = FAudioLowPassFilter;
p.Frequency = lowPassFilter;
p.OneOverQ = 1.0f;
FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
instance->lowPassFilter = lowPassFilter;
}
static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundInstance* instance, float highPassFilter)
{
FAudioFilterParameters p;
p.Type = FAudioHighPassFilter;
p.Frequency = highPassFilter;
p.OneOverQ = 1.0f;
FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
instance->highPassFilter = highPassFilter;
}
static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundInstance* instance, float bandPassFilter)
{
FAudioFilterParameters p;
p.Type = FAudioBandPassFilter;
p.Frequency = bandPassFilter;
p.OneOverQ = 1.0f;
FAudioVoice_SetFilterParameters(instance->handle, &p, 0);
instance->bandPassFilter = bandPassFilter;
}
static void FAudioGMS_INTERNAL_SoundInstance_SetPan(FAudioGMS_SoundInstance* instance, float pan)
{
instance->pan = pan;
SetPanMatrixCoefficients(instance);
FAudioVoice_SetOutputMatrix(
instance->handle,
device->masteringVoice,
instance->dspSettings.SrcChannelCount,
instance->dspSettings.DstChannelCount,
instance->dspSettings.pMatrixCoefficients,
0
);
}
static void FAudioGMS_INTERNAL_SoundInstance_SetPitch(FAudioGMS_SoundInstance* instance, float pitch)
{
instance->pitch = pitch;
pitch -= 1.0; /* default pitch is 1.0 as per GM standard */
pitch = SDL_max(-1.0, SDL_min(1.0, pitch));
FAudioSourceVoice_SetFrequencyRatio(
instance->handle,
SDL_powf(2.0f, pitch),
0
);
}
static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(FAudioGMS_SoundInstance* instance, float volume)
{
FAudioVoice_SetVolume(instance->handle, volume, 0);
}
static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(
FAudioGMS_StaticSound *staticSound,
double pan,
double pitch,
double volume,
double reverb
) {
FAudioGMS_SoundInstance *instance = SDL_malloc(sizeof(FAudioGMS_SoundInstance));
instance->handle = NULL;
instance->parent.staticSound = staticSound;
instance->isStatic = 1;
instance->loop = 0;
instance->destroyOnFinish = 0;
instance->format.wFormatTag = 3;
instance->format.wBitsPerSample = 32;
instance->format.nChannels = staticSound->channels;
@ -370,8 +565,8 @@ double FAudioGMS_SoundInstance_CreateFromStaticSound(double id)
if (instance->handle == NULL)
{
Log("SoundInstance failed to initialize!");
free(instance);
return -1;
SDL_free(instance);
return NULL;
}
instance->dspSettings.DopplerFactor = 1.0f;
@ -379,55 +574,162 @@ double FAudioGMS_SoundInstance_CreateFromStaticSound(double id)
instance->dspSettings.DstChannelCount = device->deviceDetails.OutputFormat.Format.nChannels;
uint32_t memsize = 4 * instance->dspSettings.SrcChannelCount * instance->dspSettings.DstChannelCount;
instance->dspSettings.pMatrixCoefficients = malloc(memsize);
memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
instance->dspSettings.pMatrixCoefficients = SDL_malloc(memsize);
SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
SetPanMatrixCoefficients(instance);
FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, pan);
FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, pitch);
FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
FAudioVoice_SetOutputVoices(
instance->handle,
&device->reverbSends);
instance->reverbAttached = 0;
instance->reverb = 0.0f;
instance->lowPassFilter = 0.0f;
instance->highPassFilter = 0.0f;
instance->bandPassFilter = 0.0f;
if (reverb > 0.0f)
{
FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
}
instance->soundState = SoundState_Stopped;
/* FIXME: id re-use system */
instance->id = device->staticSoundInstanceCount;
instance->id = device->soundInstanceCount;
device->staticSoundInstances = realloc(device->staticSoundInstances, (device->staticSoundCount + 1) * sizeof(FAudioGMS_SoundInstance*));
device->staticSoundInstances[device->staticSoundInstanceCount] = instance;
device->staticSoundInstanceCount += 1;
device->soundInstances = SDL_realloc(device->soundInstances, (device->soundInstanceCount + 1) * sizeof(FAudioGMS_SoundInstance*));
device->soundInstances[device->soundInstanceCount] = instance;
device->soundInstanceCount += 1;
return (double)instance->id;
return instance;
}
void FAudioGMS_SoundInstance_Destroy(double id)
static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* instance)
{
FAudioGMS_SoundInstance *instance = device->staticSoundInstances[(uint32_t)id];
if (instance != NULL)
if (instance->isStatic)
{
FAudioVoice_DestroyVoice(instance->handle);
free(instance->dspSettings.pMatrixCoefficients);
free(instance);
device->staticSoundInstances[(uint32_t)id] = NULL;
if (instance->soundState == SoundState_Playing)
{
return;
}
if (instance->loop)
{
instance->parent.staticSound->buffer.LoopCount = FAUDIO_LOOP_INFINITE;
instance->parent.staticSound->buffer.LoopBegin = instance->parent.staticSound->loopStart;
instance->parent.staticSound->buffer.LoopLength = instance->parent.staticSound->loopLength;
}
else
{
instance->parent.staticSound->buffer.LoopCount = 0;
instance->parent.staticSound->buffer.LoopBegin = 0;
instance->parent.staticSound->buffer.LoopLength = 0;
}
FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &instance->parent.staticSound->buffer, NULL);
FAudioSourceVoice_Start(instance->handle, 0, 0);
instance->soundState = SoundState_Playing;
}
}
void FAudioGMS_StaticSound_Destroy(double id)
void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb)
{
FAudioGMS_StaticSound *sound = device->staticSounds[(uint32_t)id];
FAudioGMS_StaticSound* staticSound = device->staticSounds[(uint32_t)staticSoundID];
if (sound != NULL)
if (staticSound != NULL)
{
free((void*)sound->buffer.pAudioData);
free(sound);
device->staticSounds[(uint32_t)id] = NULL;
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, pan, pitch, volume, reverb);
instance->destroyOnFinish = 1;
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
}
else
{
Log("StaticSound_PlayOneOff: Invalid static sound ID! Did you destroy this sound?");
}
}
double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double reverb, double loop)
{
FAudioGMS_StaticSound* staticSound = device->staticSounds[(uint32_t)staticSoundID];
if (staticSound != NULL)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, pan, pitch, volume, reverb);
instance->loop = (uint8_t)loop;
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
return (double)instance->id;
}
else
{
Log("StaticSound_Play: Invalid static sound ID! Did you destroy this sound?");
return -1;
}
}
void FAudioGMS_SoundInstance_Play(double id)
{
FAudioGMS_SoundInstance *instance = device->soundInstances[(uint32_t)id];
if (instance != NULL)
{
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
}
}
void FAudioGMS_SoundInstance_Pause(double id)
{
FAudioGMS_SoundInstance* instance = device->soundInstances[(uint32_t)id];
if (instance != NULL)
{
if (instance->isStatic)
{
if (instance->soundState == SoundState_Playing)
{
FAudioSourceVoice_Stop(instance->handle, 0, 0);
instance->soundState = SoundState_Paused;
}
}
}
else
{
Log("SoundInstance_Pause: Invalid sound instance ID! Did you destroy this instance?");
}
}
void FAudioGMS_SoundInstance_Stop(double id)
{
FAudioGMS_SoundInstance* instance = device->soundInstances[(uint32_t)id];
if (instance != NULL)
{
if (instance->isStatic)
{
FAudioSourceVoice_ExitLoop(instance->handle, 0);
}
}
else
{
Log("SoundInstance_Stop: Invalid sound instance ID! Did you destroy this instance?");
}
}
void FAudioGMS_Destroy()
{
uint32_t i = 0;
for (i = 0; i < device->staticSoundCount; i += 1)
{
FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[i]);
}
for (i = 0; i < device->soundInstanceCount; i += 1)
{
FAudioGMS_INTERNAL_SoundInstance_Destroy(device->soundInstances[i]);
}
FAudio_Release(device->handle);
free(device);
SDL_free(device);
device = NULL;
Log("FAudio cleaned up successfully!");
}

View File

@ -27,10 +27,6 @@
#ifndef FAUDIOGMS_H
#define FAUDIOGMS_H
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#ifdef _WIN32
#define FAUDIOGMSAPI __declspec(dllexport)
#define FAUDIOGMSCALL __cdecl
@ -46,11 +42,16 @@ extern "C" {
FAUDIOGMSAPI void FAudioGMS_Init();
FAUDIOGMSAPI void FAudioGMS_Update();
FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(char *filePath);
FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(char *filePath); /* returns a static sound ID */
FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb); /* automatically frees itself when done! */
FAUDIOGMSAPI double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
FAUDIOGMSAPI double FAudioGMS_SoundInstance_CreateFromStaticSound(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double id);
FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double id);
FAUDIOGMSAPI void FAudioGMS_Destroy();

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@ -9,6 +9,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FAudioGMS", "FAudioGMS.vcxp
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FAudio", "..\lib\FAudio\visualc\FAudio.vcxproj", "{90A103EF-E403-47D4-BBBB-0F206B9FA7F2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "..\lib\SDL\VisualC\SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -53,6 +55,22 @@ Global
{90A103EF-E403-47D4-BBBB-0F206B9FA7F2}.RelWithDebInfo|x64.Build.0 = Release|x64
{90A103EF-E403-47D4-BBBB-0F206B9FA7F2}.RelWithDebInfo|x86.ActiveCfg = Release|Win32
{90A103EF-E403-47D4-BBBB-0F206B9FA7F2}.RelWithDebInfo|x86.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x86.ActiveCfg = Debug|Win32
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